Patch 1.3.8 focuses on critical stability fixes for online multiplayer, resolving various softlocks, and introducing quality-of-life improvements for UI navigation and party creation.
Images © For The King II via Steam
▲Buffs1
- Online MultiplayerInvites:Added an 'Invite Players' button directly to the adventure map for better session flow.→Added
▼Nerfs1
- Town ServicesGold Transfer:Fixed an exploit where players could receive free services by transferring gold to another player during a purchase.Free→Paid gold
✚Bug fixes6
- HunterCalled Shot:Fixed a softlock that occurred when Called Shot triggered simultaneously with a tutorial prompt.
- Dark Carnival
- Wheel of Madness:Resolved a critical online desync that occurred when opening inventory after the Wheel encounter.
- Market:Fixed a bug where the 'Pass' option could be missing in the market.
- Combat System
- Fixed a key issue where combat abilities could become unresponsive.
- Distract Immunity:Fixed an issue where Distract Immunity was not working correctly.
- Online MultiplayerConnectivity:Fixed multiple desyncs and softlocks related to party creation, crossplay, and internet loss during transitions.
◆Other changes4
- Dark CarnivalCombat:Fixed an issue where the banner would obstruct the camera during combat.
- Combat SystemPrevented players from cycling targets while a combat animation is still playing.
- Party Creation
- Loadout:Added a warning prompt when starting an adventure without spending all loadout points.→Added
- Party Size:Added a warning prompt when starting with fewer than 4 characters, noting that some areas are harder for small parties.→Added
subjects affected (6)
tap to see balance history
Patch history
- →Patch #1.13.4 - Vessel launch fix.Jun 23, 2026 · 2mo
Patch #1.13.4 fixes a critical softlock occurring when declining to launch a vessel from a boat deed.
- Patch #1.13.3 - Shepherd rework, fixes, and more!Jun 11, 2026 · 2mo
Patch 1.13.3 introduces a major rework for the Shepherd, adds new enemies, improves elemental combat, and provides numerous quality-of-life updates and bug fixes.
+14→ - Patch #1.12.12 - Dungeon Crawl Update Fixes!May 12, 2026 · 3mo
A stability-focused update primarily addressing softlocks, online desyncs, and various gameplay bugs following the Dungeon Crawl update.
+1→ - Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch!Mar 10, 2026 · 5mo
A maintenance patch focusing on stability, softlock fixes, and bug fixes for the Voidwalker and Fallen Knight to prepare for the upcoming 'Into The Wild' DLC.
+5−1→ - Patch 1.11—Seasonal Cosmetics, Manual Save System, New Orbs, bug fixes and more!Feb 17, 2026 · 6mo
Patch 1.11 introduces a Manual Save system for easier run management, new elemental orb weapons, seasonal cosmetics, and significant balance adjustments and bug fixes for the Fallen Knight.
+10→ - Patch #1.10.12 - Black Hole and Resonator fixes!Dec 9, 2025 · 8mo
A maintenance patch focusing on critical bug fixes for the Black Hole mechanic, Voidwalker's Resonator, and Musket skill checks, alongside holiday cosmetic updates.
+6→ - Patch #1.10.10 - Loot drop balance, bug fixes, and festive cosmetics abound!Dec 2, 2025 · 9mo
Patch #1.10.10 focuses on improving loot drop distribution for signature weapons, preventing player-side AOE attacks from damaging their own boats, and resolving various online desyncs and gameplay bugs.
+8−1→ - Hotfix #1.10.9Nov 18, 2025 · 9mo
Hotfix #1.10.9 focuses on resolving various softlocks, online desync issues, and specific gameplay bugs within the 'A New Age' and 'Child of Chaos' content.
+1→
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