Patch 1.2.20 focuses on combat flow optimization, fixing spawn issues for Resistance and Mercenaries, and resolving numerous softlocks and gameplay bugs.
Images © For The King II via Steam
▲Buffs4
- Combat System
- Combat actions are now more blended, speeding up the overall flow of combat by up to 30%.→30% faster %
- Improved the transition between player and enemy turns for a smoother experience.
- LuteMeditation Music:Fixed Meditation Music to correctly reward Focus on successful rolls.
- Lolli WandFixed an issue where the Lolli Wand would not return the player's hand upon being revived in combat.
▼Nerfs2
- The Resistance & MercsCombat now instantly ends in enemy favor if only a Follower remains, preventing softlocks during the loot phase.can be sole survivor→instant defeat
- 2x2 EnemiesGuard:Trolls and Golems will no longer put their own back tile into Guard, reducing their defensive capability.can guard back tile→cannot guard back tile
✚Bug fixes5
- Combat SystemSummoned enemies are now correctly considered for the win condition, preventing combat from ending prematurely.
- The Resistance & MercsFixed issues where Resistance members or Mercs spawned into enemy combats or failed to spawn in specific support combats (e.g., Pinecone, Heartcrusher, Sunderbone).
- General Gameplay
- Fixed an issue where current-turn Action Points were removed if Focus Refund was not fully completed on the previous turn.
- Fixed an issue where Landboat and Boat repairs would not decrement gold correctly.
- Fixed an issue where non-droppable weapons (Bosses & Scourges) could be acquired from certain encounters or markets.could acquire non-droppable→cannot acquire non-droppable
◆Other changes2
- Elemental PolearmsStun:Adjusted the order of abilities to match other weapons; Stun is no longer the top option.top option→adjusted
- Pyrite GunThe Golden Gun has been renamed to Pyrite Gun for thematic accuracy.Golden Gun→Pyrite Gun
subjects affected (8)
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Patch history
- →Patch #1.13.4 - Vessel launch fix.Jun 23, 2026 · 1mo
Patch #1.13.4 fixes a critical softlock occurring when declining to launch a vessel from a boat deed.
- Patch #1.13.3 - Shepherd rework, fixes, and more!Jun 11, 2026 · 1mo
Patch 1.13.3 introduces a major rework for the Shepherd, adds new enemies, improves elemental combat, and provides numerous quality-of-life updates and bug fixes.
+14→ - Patch #1.12.12 - Dungeon Crawl Update Fixes!May 12, 2026 · 2mo
A stability-focused update primarily addressing softlocks, online desyncs, and various gameplay bugs following the Dungeon Crawl update.
+1→ - Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch!Mar 10, 2026 · 4mo
A maintenance patch focusing on stability, softlock fixes, and bug fixes for the Voidwalker and Fallen Knight to prepare for the upcoming 'Into The Wild' DLC.
+5−1→ - Patch 1.11—Seasonal Cosmetics, Manual Save System, New Orbs, bug fixes and more!Feb 17, 2026 · 5mo
Patch 1.11 introduces a Manual Save system for easier run management, new elemental orb weapons, seasonal cosmetics, and significant balance adjustments and bug fixes for the Fallen Knight.
+10→ - Patch #1.10.12 - Black Hole and Resonator fixes!Dec 9, 2025 · 7mo
A maintenance patch focusing on critical bug fixes for the Black Hole mechanic, Voidwalker's Resonator, and Musket skill checks, alongside holiday cosmetic updates.
+6→ - Patch #1.10.10 - Loot drop balance, bug fixes, and festive cosmetics abound!Dec 2, 2025 · 7mo
Patch #1.10.10 focuses on improving loot drop distribution for signature weapons, preventing player-side AOE attacks from damaging their own boats, and resolving various online desyncs and gameplay bugs.
+8−1→ - Hotfix #1.10.9Nov 18, 2025 · 8mo
Hotfix #1.10.9 focuses on resolving various softlocks, online desync issues, and specific gameplay bugs within the 'A New Age' and 'Child of Chaos' content.
+1→
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