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FK

Fallen Knight

HeroHero · Tank · Strength · DLC
2 patcheslast touched 2mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Feb 17, 2026Mar 10, 2026Feb 17, 2026 — Patch 1.11—Seasonal Cosmetics, Manual Save System, New Orbs, bug fixes and more! +2 / -0 (cum +2)Mar 10, 2026 — Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch! +1 / -0 (cum +3)
Zoom into one ability:2 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 🐛Bug fixChargeentangle immunityCancellableImmune

      The Fallen Knight's charge now correctly respects entangle immunity, preventing the attack from being cancelled on entangled tiles.

      Fixed issue where charge was cancelled on entangled tiles despite immunity.

    • 🐛Bug fixChargemenu interactionSoftlockFixed

      Fixed a game-breaking softlock that occurred when attempting to exit the Charge attack ability menu.

      Fixed softlock when backing out of the charge attack menu.

    • NewChargeArmor UpAdded

      All charge attacks now automatically cast Armor Up at the start of the charge.

      mechanic

    • 🐛Bug fixChargeentanglement interaction

      Fixed an issue where the Fallen Knight could charge his attack despite being entangled.

      bugfix

    • 🐛Bug fixKnight's Oathproc frequency

      Fixed an issue where Knight's Oath would only proc once per combat even with multiple Fallen Knights in the party.

      bugfix

    • 🐛Bug fixChargetargeting

      Fixed issues where charge attacks would not correctly retarget if enemies fled or waves transitioned.

      bugfix

    • 🐛Bug fixChargestun interaction

      Fixed an issue where the charge attack would still execute even if the Fallen Knight was stunned.

      bugfix