A maintenance patch focusing on stability, softlock fixes, and bug fixes for the Voidwalker and Fallen Knight to prepare for the upcoming 'Into The Wild' DLC.
Images © For The King II via Steam
▲Buffs5
- Dark CarnivalEarly floors of the Dark Carnival now spawn fewer enemies, making the initial stages of the dungeon more manageable.High→Balanced
- VoidwalkerResonator:Equipping certain trinkets in the loadout will no longer accidentally remove the Voidwalker's Resonator.
- Fallen KnightCharge:The Fallen Knight's charge now correctly respects entangle immunity, preventing the attack from being cancelled on entangled tiles.Cancellable→Immune
- General CombatProtect:The Protect status now correctly blocks damage from imbued characters and AOE abilities, as intended.Bypassed→Blocked
- LandboatThe landboat is no longer blocked by certain encounters or assets when sharing the same hex.Blocked→Accessible
▼Nerfs1
- General CombatParty Heal:Party Heal now only triggers once during the dungeon rest phase, removing an unintended double-heal bug.2x→1x
✚Bug fixes1
- Fallen KnightCharge:Fixed a game-breaking softlock that occurred when attempting to exit the Charge attack ability menu.Softlock→Fixed
◆Other changes1
- VoidwalkerResonator:Resonator upgrades are no longer available in encounters and markets to prevent online session synchronization issues.Encounters/Markets→Disabled
subjects affected (5)
tap to see balance history
Patch history
- Patch #1.12.12 - Dungeon Crawl Update Fixes!May 12, 2026 · 1w+1→
- Patch 1.11—Seasonal Cosmetics, Manual Save System, New Orbs, bug fixes and more!Feb 17, 2026 · 3mo+10→
- Patch #1.10.12 - Black Hole and Resonator fixes!Dec 9, 2025 · 5mo+6→
- Patch #1.10.10 - Loot drop balance, bug fixes, and festive cosmetics abound!Dec 2, 2025 · 5mo+8−1→
- Hotfix #1.10.9Nov 18, 2025 · 6mo+1→
- Patch #1.8.13 - Crossplay re-enabled, bug fixes, and a new secret menu option!Oct 8, 2025 · 7mo+1−1→
- Hotfix #1.8.11Sep 23, 2025 · 8mo+2−2→
- Hotfix #1.8.10Sep 15, 2025 · 8mo+2−2→
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