
Patch 1.11 introduces a Manual Save system for easier run management, new elemental orb weapons, seasonal cosmetics, and significant balance adjustments and bug fixes for the Fallen Knight.
Images © For The King II via Steam
▲Buffs10
- Manual Save SystemIntroduced a manual save system for Apprentice and Journeyman modes, allowing players to create and rename save files during a run.→Added
- Elemental OrbsAdded a set of elemental-based orbs, including the Ignis Core (fire) and Snow Globe (ice), to bolster Awareness-based characters.→Added
- Fallen Knight
- Charge:All charge attacks now automatically cast Armor Up at the start of the charge.→Added
- Knight's Oath:Fixed an issue where Knight's Oath would only proc once per combat even with multiple Fallen Knights in the party.
- MercenariesIncreased the number of available Mercs for purchase in towns, allowing players more choice among unlocked mercs.1→Multiple
- ToymakerDoll Summons:Melee dolls now spawn in the front row and range dolls in the back row, preventing blocked allies.Random→Role-based
- General Gameplay
- Boat Reclaiming:Boats are now automatically reclaimed at the port unless two vessels are present.
- Party Summary:Party Summary can now be opened during the loot phase to help distribute gear.→Loot Phase
- Combat Tutorials:Combat tutorials are now spaced out across multiple combats to reduce information overload.
- Death Mark:Protect and Star Matter now correctly block Death Mark.
✚Bug fixes3
- Fallen Knight
- Charge:Fixed an issue where the Fallen Knight could charge his attack despite being entangled.
- Charge:Fixed issues where charge attacks would not correctly retarget if enemies fled or waves transitioned.
- Charge:Fixed an issue where the charge attack would still execute even if the Fallen Knight was stunned.
◆Other changes2
subjects affected (7)
tap to see balance history
Patch history
- →Patch #1.13.4 - Vessel launch fix.Jun 23, 2026 · 2mo
Patch #1.13.4 fixes a critical softlock occurring when declining to launch a vessel from a boat deed.
- Patch #1.13.3 - Shepherd rework, fixes, and more!Jun 11, 2026 · 2mo
Patch 1.13.3 introduces a major rework for the Shepherd, adds new enemies, improves elemental combat, and provides numerous quality-of-life updates and bug fixes.
+14→ - Patch #1.12.12 - Dungeon Crawl Update Fixes!May 12, 2026 · 3mo
A stability-focused update primarily addressing softlocks, online desyncs, and various gameplay bugs following the Dungeon Crawl update.
+1→ - Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch!Mar 10, 2026 · 5mo
A maintenance patch focusing on stability, softlock fixes, and bug fixes for the Voidwalker and Fallen Knight to prepare for the upcoming 'Into The Wild' DLC.
+5−1→ - Patch #1.10.12 - Black Hole and Resonator fixes!Dec 9, 2025 · 8mo
A maintenance patch focusing on critical bug fixes for the Black Hole mechanic, Voidwalker's Resonator, and Musket skill checks, alongside holiday cosmetic updates.
+6→ - Patch #1.10.10 - Loot drop balance, bug fixes, and festive cosmetics abound!Dec 2, 2025 · 9mo
Patch #1.10.10 focuses on improving loot drop distribution for signature weapons, preventing player-side AOE attacks from damaging their own boats, and resolving various online desyncs and gameplay bugs.
+8−1→ - Hotfix #1.10.9Nov 18, 2025 · 9mo
Hotfix #1.10.9 focuses on resolving various softlocks, online desync issues, and specific gameplay bugs within the 'A New Age' and 'Child of Chaos' content.
+1→ - Patch #1.8.13 - Crossplay re-enabled, bug fixes, and a new secret menu option!Oct 8, 2025 · 10mo
Patch 1.8.13 restores crossplay, adds the 'Confetti Blood' secret mode, and implements various bug fixes for Chapter 1, 3, and 6.
+1−1→
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