Online Multiplayer
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixOverworld Markersstabilitysoftlock→fixed
Fixed a softlock that could occur in online sessions when utilizing Overworld Markers.
bugfix
- ≈🐛Bug fixTeleportationstabilitysoftlock→fixed
Fixed an online softlock occurring when players teleport to new map locations, such as sewers or cellars in Chapter 1.
bugfix
- ≈🐛Bug fixNPC DialogueUI persistencestuck→fixed
Fixed an issue where NPC dialogue boxes would persist on screen and become undismissable for hosts or clients.
bugfix
- ≈🎯BehaviorCrossplayavailabilitydisabled→enabled
Restored full crossplay functionality across PC and Consoles.
restored
- ▲✨NewInvitesaccessibility—→Added
Added an 'Invite Players' button directly to the adventure map for better session flow.
quality
- ≈🐛Bug fixConnectivitystability
Fixed multiple desyncs and softlocks related to party creation, crossplay, and internet loss during transitions.
bugfix
- ▲🛠QoLconnection speed
Improvements made to speed up the process of connecting to online sessions.
Improved connection speed
- ≈🐛Bug fixstability
Fixed multiple online softlocks occurring during adventure cancellation, party management, and error message overlaps.
Fixed softlocks
- ≈🐛Bug fixcrossplay sync
Fixed an issue where a desync message would erroneously appear at the start of crossplay sessions.
Fixed desync message
- ≈🐛Bug fixBombstability
Fixed a desync issue that occurred when using bombs in combat.
Fixed desync
- ≈📊NumericMap Markercooldown0→Added s
Added a cooldown to the ping system to prevent spamming from causing softlocks or desyncs.
Prevent softlock
- ≈🐛Bug fixCamerastability
Fixed a camera-related desync that occurred during scourge fights.
Fixed desync
- ≈🐛Bug fixBombslot role visibilityincorrect→correct
Off-turn players now see correct slot roles when the active player uses bombs.
UI fix