Patch 1.3.5 focuses on stability and quality-of-life improvements, primarily addressing online multiplayer softlocks, UI bugs, and visual polish for the Dark Carnival and various biomes.
Images © For The King II via Steam
▲Buffs3
- Online MultiplayerImprovements made to speed up the process of connecting to online sessions.
- Dark CarnivalIncreased lantern lighting in the Black Market for better visibility.→Increased
- User InterfaceAdded a 'Quit to Menu' option when accessing the menu in the Lore Store.→Added
✚Bug fixes6
- Online Multiplayer
- Fixed multiple online softlocks occurring during adventure cancellation, party management, and error message overlaps.
- Fixed an issue where a desync message would erroneously appear at the start of crossplay sessions.
- Dark CarnivalFixed an issue where the inventory would become unresponsive after using the wheel in Dark Carnival.
- User Interface
- Fixed a softlock that occurred when cycling inventory to trade items from dead party members.
- Controller icons no longer display if no controller is plugged in.Visible→Hidden
- Fixed an issue where the market menu would not close correctly after closing inventory in Town Markets.
◆Other changes1
- Dark CarnivalUpdated missing translations for Dark Carnival bosses and Scourges.→Added
subjects affected (3)
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Patch history
- →Patch #1.13.4 - Vessel launch fix.Jun 23, 2026 · 2w
- Patch #1.13.3 - Shepherd rework, fixes, and more!Jun 11, 2026 · 3w+14→
- Patch #1.12.12 - Dungeon Crawl Update Fixes!May 12, 2026 · 1mo+1→
- Patch #1.11.8 - Fixes and updates to prepare for the upcoming DLC launch!Mar 10, 2026 · 3mo+5−1→
- Patch 1.11—Seasonal Cosmetics, Manual Save System, New Orbs, bug fixes and more!Feb 17, 2026 · 4mo+10→
- Patch #1.10.12 - Black Hole and Resonator fixes!Dec 9, 2025 · 7mo+6→
- Patch #1.10.10 - Loot drop balance, bug fixes, and festive cosmetics abound!Dec 2, 2025 · 7mo+8−1→
- Hotfix #1.10.9Nov 18, 2025 · 7mo+1→
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