General Systems
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixinput
Fixed an issue where arrow keys would accidentally trigger controller mode.
- ≈🐛Bug fixcontrol groups
Fixed weapon toggle control groups to correctly display the proper part names.
- ≈✨Newdesync logging—→Added
Added additional logging and consistency checks to track down multiplayer desync sources.
Added consistency checks
- ≈🐛Bug fixInventoryitem dragging
Fixed inventory items getting stuck on screen when dragging with both mouse buttons.
Fixed stuck items
- ▲🐛Bug fixEnergy Cellsrecharge
Fixed energy cells not recharging after loading a campaign despite the project being completed.
Fixed recharge bug
- ≈🐛Bug fixEnergy Weaponsammo widget
Fixed the ammo widget for energy weapons not updating during automatic charging.
Fixed UI update
- ▲🎯Behaviorenemy spawn distance—→120 units units
Disabled enemy spawns within 120 units of the start to prevent immediate combat upon spawning.
From start location
- ≈✨Newinterface volume—→Added
Added a volume slider specifically for the interface.
UI Slider
- ≈✨Newfield of view—→Added
Added a field of view (FOV) slider for better visual customization.
UI Slider
- ≈🐛Bug fixdesync
Fixed a desync cause triggered by replacing a held weapon while the cargo hold was full.
Bugfix
- ▲🛠QoLControl Glyphskeybind reflectionStatic→Dynamic
Control glyphs now correctly reflect custom keybind changes on mouse and keyboard.
QoL
- ≈🐛Bug fixRegion Paintinghand paintingInconsistent→Consistent
Fixed inconsistent behavior when painting regions on hands.
Bugfix
- ≈📝TextSquad Depotitem status textDestroyed→Safe
Corrected inaccurate text in the squad depot that claimed items would be destroyed when they were actually safe.
Text fix