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GeneralInput · UI · System · Bugfix · QoL
4 patcheslast touched 7mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Oct 8, 2025Oct 18, 2025Oct 8, 2025 — Hotfix 2.1.3: Pile Bunkers, Aiming, Keybinds and Desync +1 / -0 (cum +1)Oct 11, 2025 — Hotfix 2.1.5: Campaign Balance +1 / -0 (cum +2)Oct 14, 2025 — Hotfix 2.1.9: Multiplayer Mech Jitter +1 / -0 (cum +3)Oct 18, 2025 — Hotfix 2.2.2: Inventory Visual Rework +0 / -0 (cum +3)
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Patch history

    • 🐛Bug fixinput

      Fixed an issue where arrow keys would accidentally trigger controller mode.

    • 🐛Bug fixcontrol groups

      Fixed weapon toggle control groups to correctly display the proper part names.

    • Newdesync loggingAdded

      Added additional logging and consistency checks to track down multiplayer desync sources.

      Added consistency checks

    • 🐛Bug fixInventoryitem dragging

      Fixed inventory items getting stuck on screen when dragging with both mouse buttons.

      Fixed stuck items

    • 🐛Bug fixEnergy Cellsrecharge

      Fixed energy cells not recharging after loading a campaign despite the project being completed.

      Fixed recharge bug

    • 🐛Bug fixEnergy Weaponsammo widget

      Fixed the ammo widget for energy weapons not updating during automatic charging.

      Fixed UI update

    • 🎯Behaviorenemy spawn distance120 units units

      Disabled enemy spawns within 120 units of the start to prevent immediate combat upon spawning.

      From start location

    • Newinterface volumeAdded

      Added a volume slider specifically for the interface.

      UI Slider

    • Newfield of viewAdded

      Added a field of view (FOV) slider for better visual customization.

      UI Slider

    • 🐛Bug fixdesync

      Fixed a desync cause triggered by replacing a held weapon while the cargo hold was full.

      Bugfix

    • 🛠QoLControl Glyphskeybind reflectionStaticDynamic

      Control glyphs now correctly reflect custom keybind changes on mouse and keyboard.

      QoL

    • 🐛Bug fixRegion Paintinghand paintingInconsistentConsistent

      Fixed inconsistent behavior when painting regions on hands.

      Bugfix

    • 📝TextSquad Depotitem status textDestroyedSafe

      Corrected inaccurate text in the squad depot that claimed items would be destroyed when they were actually safe.

      Text fix