Hotfix 2.1.3 focuses on combat reliability, fixing projectile bugs for specific weapons, improving targeting logic, and resolving desync and UI issues.
▲Buffs6
- Pile BunkerArm Upper Cut:The pile bunker activation during an upper cut attack is now faster, improving responsiveness.→Faster
- BR02pb LaborerFixed a bug where the BR02pb Laborer pile bunker could not be fired while supporting a two-handed weapon.
- Autofiring WeaponsAdded the ability to manually reload autofiring weapons on torsos to prevent ammo loading stalls.→Manual
- Ventral GunsFixed an issue where ventral guns would get stuck without ammo if they fired their last shot while at high heat.Heat required→
- Targeting SystemDisabled crosshair targeting on objects like trees to prevent accidental targeting shifts while aiming.All objects→Filtered
- General SystemsControl Glyphs:Control glyphs now correctly reflect custom keybind changes on mouse and keyboard.Static→Dynamic
▼Nerfs2
- GT03 SquallFixed a bug where the GT03 Squall was firing two projectiles per shot instead of one.2→1
- GB01 TorrentFixed a bug where the GB01 Torrent was firing two projectiles per shot instead of one.2→1
✚Bug fixes4
- RiflesFixed rifles incorrectly reloading when using an offhand arm function if the fire button was pressed.
- HC05 Bad NeighborRegion Painting:Fixed the inability to region paint the HC05 Bad Neighbor.Disabled→Enabled
- General Systems
- Fixed a desync cause triggered by replacing a held weapon while the cargo hold was full.
- Region Painting:Fixed inconsistent behavior when painting regions on hands.Inconsistent→Consistent
◆Other changes2
- Pile BunkerArm Upper Cut:Upper cut attacks now apply upward force instead of pushing force on impact, changing how enemies are displaced.Pushing→Upward
- General SystemsSquad Depot:Corrected inaccurate text in the squad depot that claimed items would be destroyed when they were actually safe.Destroyed→Safe
subjects affected (10)
tap to see balance history
Patch history
- Hotfix 2.44.2: Escalation LimitAug 16, 2026 · 6d
Hotfix 2.44.2 adds an escalation limit, memory and performance optimizations, and fixes forest map tile overlap.
+1→ - →Experimental Update 2.44.0e1: All Campaigns Terrain DeformationAug 9, 2026 · 1w
Experimental terrain deformation features enabled in all campaigns on the Experimental branch with default settings: Terrain Deformation on, Fog of War off, map size 120.
- Hotfix 2.36.1: Small Aim Offset FixJun 21, 2026 · 2mo
Hotfix 2.36.1 focuses on handheld weapon aiming accuracy, ETX01 Daumenfittich cooling improvements, and economy adjustments for the Millennium Front campaign.
+4−1→ - Update 2.33.0: 3 New EnemiesMay 29, 2026 · 2mo
Update 2.33.0 introduces three new enemy archetypes (Marksman, Commander, Artillery), several new armatures and weapons, and significant quality-of-life improvements to the mech builder and early-game progression.
+6→ - Hotfix 2.21.1Mar 9, 2026 · 5mo
Hotfix 2.21.1 focuses on critical stability fixes for multiplayer and squadron relocation, alongside minor UI improvements and a specific armor fix for the TS/RH04 Swallow.
+1→ - Hotfix 2.16.1: Multiplayer Parrying FixFeb 1, 2026 · 6mo
Hotfix 2.16.1 focuses on critical multiplayer parrying fixes, mech mobility improvements, and various environmental and unit bug fixes.
+3→ - Hotfix 2.11.3: HUD CompassDec 23, 2025 · 8mo
Hotfix 2.11.3 introduces a HUD compass, expands map variety in Millennium Front, and improves squad depot accessibility alongside several bug fixes.
+4→ - Hotfix 2.9.1: Controller Mini-Menu ReworkDec 7, 2025 · 8mo
Hotfix 2.9.1 introduces a new radial quick-menu for controllers and improves sniper indicator visibility and accuracy.
+7→
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