Hotfix 0.4.5.2 addresses critical character state bugs and server stability.

Gray Zone Warfare
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix 0.4.5.1 addresses a critical issue with task markers and accessibility in the Task List.
Hotfix 0.4.3.1 addresses a critical soft-lock issue related to item shortcuts and fixes several bugs with the Long-Term Contract system, including a progress reset for affected contracts.
- Long-Term Contractsmax available contracts5+→5
Fixed an issue where players could have more than five active contracts, which caused the UI list to overlap other elements.
- Long-Term Contractsobjective markers
Fixed missing map markers for boss elimination and enemy neutralization objectives.
- Generalitem shortcut interaction
Fixed a potential soft-lock that occurred when switching to a grenade and using a medical item shortcut in quick succession.
Patch 0.4.1.0 focuses on improving combat lethality by adjusting bullet penetration and ricochet mechanics, alongside numerous AI, UI, and technical bug fixes.
- AI NPCsreaction time
AI NPCs now shoot the player immediately upon regaining visibility, removing an unnatural delay.
- AI NPCsstate stability
Fixed rare issues where AI would become idle or unresponsive when the player was in an unreachable area.
- EconomyVulturestock restrictionAll items→Reputation limited
Vulture's stock is now correctly limited by the player's reputation level.
- WeaponryZeroingpersistence
Fixed issues where scope zeroing would reset after exiting ADS or was unavailable for certain scopes.
- Inventory & UIWalletmoney stacking
Resolved a crash/error occurring when organizing uneven money stacks in wallets.
- +4 more
- Ammoimpact angle penetration
Bullet penetration is now more consistent regardless of the impact angle, increasing overall lethality.
- Ammoricochet angle
Bullets are less likely to ricochet off penetrable surfaces like armor or bone, ensuring well-placed shots deal intended damage.
- WeaponryShotgunhit reaction
Reduced excessive hit reactions when targets are shot with shotgun buckshot for better realism.
Hotfix 0.4.0.3 focuses on backend database optimizations and the addition of morale patches for a Twitch Drops campaign.
Hotfix 0.4.0.1 focuses on critical bug fixes regarding AI behavior, task tracking, character creation, and server stability.
- SystemCharacter Creationcompletion rate
Resolved an issue preventing some players from finishing the character creation process.
- SystemTwitch Dropsdelivery
Fixed an issue where players were missing Twitch Drops from 0.3 and 0.4 campaigns.
- SystemServerstability
Resolved 4 distinct server crashes to improve overall game stability.
- AI NPCswall penetration
AI NPCs in the Midnight Sapphire Hotel can no longer locate players through walls, improving stealth viability.
- Taskscompletion tracking
Fixed an issue where completed tasks were incorrectly added to player statistics at the end of every deployment.
- +1 more
What got changed
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Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+3/-0▲ +33mo ago
System
GeneralTechnical · BackendImproved stability and fixed critical account/reward blockers.
- ⚙️+1/-1≈ 01mo ago
Long-Term Contracts
GeneralQuest · UI · ProgressionFixed UI and tracking bugs, but required a progress reset for active contracts.
- ⚙️+2/-0▲ +22mo ago
Ammo
GeneralCombat · BallisticsIncreased lethality and more reliable bullet penetration.
- ⚙️+1/-0▲ +15d ago
General
GeneralStability · Bugfix · UIImproved technical stability and reduced crashes.
- ⚙️+0/-1▼ -12mo ago
AI NPCs
GeneralEnemy · AIMore fair AI detection in specific hotel areas.
- ⚙️+0/-1▼ -12mo ago
Economy
GeneralLoot · VendorCorrected vendor progression and tweaked loot rarity.
- ⚙️+1/-0▲ +13mo ago
Tasks
GeneralProgression · QuestsCorrected task respawns and accurate statistics tracking.
- 🔫+0/-0≈ 02mo ago
Weaponry
WeaponRifle · Shotgun · OpticsImproved reliability of scope zeroing and balanced shotgun hit reactions.
- ⚙️+0/-0≈ 02mo ago
Inventory & UI
GeneralUI · InventorySignificant stability improvements to inventory management and HUD accuracy.
- 🗺️+0/-0≈ 02mo ago
Map
MapEnvironment · CollisionFixed environmental bugs and collision errors.
- 🗺️+0/-0≈ 03mo ago
Tutorial
MapNew Player · QuestSmoother onboarding process for new players.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 8