Patch 0.4.1.0 focuses on improving combat lethality by adjusting bullet penetration and ricochet mechanics, alongside numerous AI, UI, and technical bug fixes.
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▲Buffs2
- Ammo
- Bullet penetration is now more consistent regardless of the impact angle, increasing overall lethality.
- Bullets are less likely to ricochet off penetrable surfaces like armor or bone, ensuring well-placed shots deal intended damage.
▼Nerfs1
- EconomyVulture:Vulture's stock is now correctly limited by the player's reputation level.All items→Reputation limited
✚Bug fixes8
- AI NPCs
- AI NPCs now shoot the player immediately upon regaining visibility, removing an unnatural delay.
- Fixed rare issues where AI would become idle or unresponsive when the player was in an unreachable area.
- WeaponryZeroing:Fixed issues where scope zeroing would reset after exiting ADS or was unavailable for certain scopes.
- Inventory & UI
- Wallet:Resolved a crash/error occurring when organizing uneven money stacks in wallets.
- Backpack:Fixed several bugs regarding item movement and accessibility when using backpacks inside other containers.
- Blood Indicator:The blood level indicator now correctly reflects the player's actual blood level while bleeding.
- Map
- Tiger Bay Mall:Removed an invisible collision barrier near Tiger Bay Mall (196, 129) to improve movement.
- Midnight Sapphire Hotel:Fixed a geometry leak in the Midnight Sapphire Hotel that allowed bullets to pass through the staircase.
◆Other changes1
- WeaponryShotgun:Reduced excessive hit reactions when targets are shot with shotgun buckshot for better realism.
subjects affected (6)
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Patch history
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