General balance tweaks and numerous bug fixes across multiple heroes, with toggleable abilities, UI improvements, and quality-of-life adjustments.
✚Bug fixes7
- White Mage
- Malediction:Fixed a bug with malediction.
- Malediction:Fixed a bug with malediction.
- Redneck
- Spontaneous Combustion:Fixed Spontaneous Combustion not working at all.
- Tirefire:Fixed Tirefire angle being wrong.
- Necromancer
- Recall on summons:Fixed Recall on summons when all are summoned.
- Damned Legion:Fixed Damned Legion not summoning with 20 points.
- Plague DoctorFlasks:Fixed Flasks not inheriting important properties like bleed and poison, etc.
◆Other changes19
- General
- Ascendancy:Ascendancy now has toggleable abilities.
- Thinking Cap:Thinking Cap now has a toggleable ability.
- Devil Shrine:Devil Shrine now provides double the positive buff.
- Uncastable abilities:Uncastable shield abilities on Viking without shield are now non-castable and grayed out.
- Health Replenish:Health Replenish % now scales with max HP.
- Thinking Cap:Buffed Thinking Cap Mana Shield.
- Pyromancer
- Pyrokinetic Disorder:Pyrokinetic Disorder no longer attaches to allies.
- Pandemonium:Pandemonium no longer attaches to allies.
- Third Degree Burns:Third Degree Burns now applies a non-penetration debuff.
- AmazonOdins Gift:Odins Gift now shows stacks in the buff bar.
- RedneckSpontaneous Combustion:Fixed Spontaneous Combustion tooltip.
- Demon SlayerMelee/Ranged:You can no longer proc or cast ranged abilities as melee and vice versa.
- Necromancer
- Minions:Added indicators for how many minions you have currently.
- Sacrifice:Optimized Sacrifice to explode minion always, but the closest one to an enemy.
- Frenzy:Frenzy is now a buff and affects Vengeful Spirit too.
- Vengeful Spirit:Changed Vengeful Spirit projectile.
- Minion HP Scaling:Increased Minion HP Scaling.
- VikingShield:Shield abilities cannot be casted without shield.
- Plague DoctorLeeches:Leeches now deal their entire duration of damage when exploded with Crematus.
subjects affected (10)
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Patch history
- Update 6.9.12Apr 15, 2026 · 4mo
General bugfix and stability patch addressing damage reductions, crashes, node interactions, and UI/experience smoothing.
+1−1→ - →Xmas UpdateDec 17, 2025 · 8mo
Xmas Patch 6.8.7 adds a holiday event questline in Hero Siege with festive content; no gameplay balance changes are described.
- Update 6.6.8Apr 3, 2025 · 16mo
Patch 6.6.8 for Hero Siege focuses on nerfs to Inferno drops, Sunder mobs, and procs, plus various QoL fixes and spawn adjustments for Amun Ra, with improved item pickup range.
+6−2→ - →Update to lobby and game lists!Mar 10, 2025 · 17mo
Lobby, chat, and room system improvements including chat region selection, server selection, enhanced game list with region flags and ping, and new friend search and filters.
- →Patch 6.2.5Apr 16, 2024 · 28mo
A small patch focusing on bug fixes: loadout gem behavior, collision and UI/gameplay issues, quest visibility, crash fixes, and map exploration accuracy.
- →Patch 6.1.4Jan 24, 2024 · 31mo
A broad set of bug fixes across UI, quests, audio, networking, drops, and various in-game systems for Patch 6.1.4, plus small QoL improvements.
- Patch 6.1.2Jan 19, 2024 · 31mo
Patch 6.1.2 adds weapon changes, new items, balance tweaks, bug fixes, and quality-of-life improvements across classes and maps.
+4−1→ - Patch 6.1.1Jan 18, 2024 · 31mo
Patch 6.1.1 adjusts drop rates, stat scaling, explosions, and certain quest/affix behaviors, while fixing numerous crashes and quality-of-life UI tweaks.
+9−10→
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