General balance and quality-of-life updates across multiple systems, including difficulty tuning, item economy adjustments, and bug fixes; Pyromancer and Nomad receive targeted fixes, with several platform/gamepad usability tweaks.
▲Buffs11
- General
- D-pad ground loot visibility now mirrors ALT behavior for gamepad users.
- Lower-tier items now scale damage more, improving mid-game power parity.
- Gem drop frequency increased across encounters.
- Goblin rarity tier scales with difficulty, increasing challenge and rewards across modes.
- Unstable Rift level scaling now follows difficulty, aligning challenge across modes.
- Act bosses are now easier to encounter on Normal difficulty.
- Lower-tier items gain better defensive and reduction stats to boost viability.
- Character movement scales with level from the base value, increasing mobility as you level.→10 + (level / 2)
- Movement speed scaling on lower-tier items is increased for better mobility in early/mid game.
- Rule of Order provides a flat magic damage bonus, boosting spell-based damage output.
- Ability point cap introduced for advanced tiers; no level requirement needed beyond tier 1.
▼Nerfs1
- GeneralDeath Coil cast time reduced, speeding up the Grim Reaper's primary attack.1.0s→0.5s s
✚Bug fixes3
- General Fixes
- Stability improvements addressing crash scenarios.
- Resolved crash when using Shadow Lantern item.
- Spikeball traps no longer misfire and cause unintended one-shot damage due to wrong projectile data.
◆Other changes3
- General
- Global tweak to how game difficulty scales across content.
- Runeword changes from a previous patch have been reverted.
- Loot now targets the correct player, reducing misrouted drops.
subjects affected (2)
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Patch history
- Update 6.9.12Apr 15, 2026 · 4mo
General bugfix and stability patch addressing damage reductions, crashes, node interactions, and UI/experience smoothing.
+1−1→ - →Xmas UpdateDec 17, 2025 · 8mo
Xmas Patch 6.8.7 adds a holiday event questline in Hero Siege with festive content; no gameplay balance changes are described.
- Update 6.6.8Apr 3, 2025 · 16mo
Patch 6.6.8 for Hero Siege focuses on nerfs to Inferno drops, Sunder mobs, and procs, plus various QoL fixes and spawn adjustments for Amun Ra, with improved item pickup range.
+6−2→ - →Update to lobby and game lists!Mar 10, 2025 · 17mo
Lobby, chat, and room system improvements including chat region selection, server selection, enhanced game list with region flags and ping, and new friend search and filters.
- →Patch 6.2.5Apr 16, 2024 · 28mo
A small patch focusing on bug fixes: loadout gem behavior, collision and UI/gameplay issues, quest visibility, crash fixes, and map exploration accuracy.
- →Patch 6.1.4Jan 24, 2024 · 31mo
A broad set of bug fixes across UI, quests, audio, networking, drops, and various in-game systems for Patch 6.1.4, plus small QoL improvements.
- Patch 6.1.2Jan 19, 2024 · 31mo
Patch 6.1.2 adds weapon changes, new items, balance tweaks, bug fixes, and quality-of-life improvements across classes and maps.
+4−1→ - Patch 6.1.1Jan 18, 2024 · 31mo
Patch 6.1.1 adjusts drop rates, stat scaling, explosions, and certain quest/affix behaviors, while fixing numerous crashes and quality-of-life UI tweaks.
+9−10→
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