Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

Heroes of Might and Magic: Olden Era
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix addressing a game exit exploit, map generation crashes, and a bug with weekly Law and Astrology point increases.
- Law and Astrologypoint increase
Fixed a bug where Law and Astrology points failed to increase on the first day of each week.
- Generalgame exit
Fixed a variation of the game exit exploit that interfered with the correct saving of match results.
- Map Generationstability
Fixed crashes occurring during the generation of Jebus Outcast and All Around maps.
A small hotfix addressing AI city construction and multiplayer connection stability.
- AIbuilding construction
Fixed a bug where the AI failed to construct buildings in its cities, ensuring AI opponents now develop their infrastructure correctly.
- MultiplayerConnection Problem window
Fixed an issue where players would occasionally be missing from the Connection Problem window, allowing for reliable kicking of disconnected players.
Fixed a bug where the 'E' hotkey for ending the turn was accidentally disabled.
Demo update focusing on AI aggression tuning, new map templates, and various bug fixes for stability and UI clarity.
- AIstability
Resolved a critical bug that caused the AI to freeze during combat encounters with Groll.
- Map TemplatesHarmony Templateguard spawnMissing→Present
Fixed an issue where high-strength guards protecting the desert biome pathway did not appear on the highest difficulty in the Harmony template.
- Combatcreature statsBelow 0→0
Fixed a bug where creature stats in battle could drop below zero, which may have caused calculation errors.
- CreaturesDeath Rattleobstacle creationNone→Created
Fixed a bug where Fungal Iriyad and Flaming Phoenix failed to create obstacles upon death.
- TownsTemple ConstructionaccessBroken→Fixed
Fixed a bug that prevented players from opening the construction screen in Temple faction towns via the main building.
- +2 more
- UI/UXcreature icon sizeSmall→Large
Increased the size of creature icons to improve visibility and clarity.
- UI/UXgame speed settingHidden→Visible
Moved the game speed setting to a more prominent location for easier access.
- UI/UXEnd Turn hotkeyEnter→Removed
Removed the Enter key assignment for ending turns to prevent accidental triggers.
- UI/UXInterface toggle—→Shift + U
Added Shift + U as a hotkey to hide the user interface.
- AIaggressionHigh→Low
AI on Easy difficulty has been tuned to be less aggressive, providing a more accessible experience for new players.
- +2 more
What got changed
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Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+3/-0▲ +38mo ago
UI/UX
GeneralInterface · QoLSignificant improvements to visibility and control schemes.
- ⚙️+1/-0▲ +11mo ago
AI
GeneralOpponent · City Management · SystemEasier entry point for beginners and improved stability in specific battles.
- ⚙️+1/-0▲ +11mo ago
Law and Astrology
GeneralProgression · MechanicsCorrects missing weekly resource/point gains.
- 🗺️+1/-0▲ +18mo ago
Map Templates
MapWorld Map · ExplorationMore map variety and corrected difficulty scaling on specific templates.
- ⚙️+1/-0▲ +18mo ago
Combat
GeneralBattle · TacticsBetter quality of life for spellcasting and corrected stat flooring.
- ⚙️+1/-0▲ +18mo ago
Creatures
GeneralUnits · CombatRestored intended battlefield control for specific creatures.
- ⚙️+1/-0▲ +18mo ago
Towns
GeneralCity · EconomyRestored intended functionality to town buildings.
- ⚙️+0/-0≈ 01d ago
General
GeneralSystem · Stability · MultiplayerRestored essential hotkey functionality for turn management.
- ⚡+0/-0≈ 01d ago
Advanced Battle Magic
SkillMagic · Combat · AdvancedCorrected functionality for high-tier magic spells.
- 🗺️+0/-0≈ 01mo ago
Map Generation
MapStability · MapsResolved critical crashes for specific map types.
- ⚙️+0/-0≈ 01mo ago
Multiplayer
GeneralNetwork · UIImproved stability and management of disconnected players in multiplayer sessions.
- 🦸+0/-0≈ 08mo ago
Hero
HeroProgression · RPGCorrected skill progression to prevent unintended power creep.
Top abilities tweaked
Most-touched abilities across all patches