
Demo update focusing on AI aggression tuning, new map templates, and various bug fixes for stability and UI clarity.
▲Buffs7
- Map TemplatesAdded 'Crossroads' and 'Jebus Outcast' templates to Classic and Single Hero modes for more variety and smaller map options.→Added
- CombatSpellcasting:Players can now cancel a selected spell in battle by pressing the Esc key, improving tactical flexibility.→Esc key
- CreaturesDeath Rattle:Fixed a bug where Fungal Iriyad and Flaming Phoenix failed to create obstacles upon death.None→Created
- UI/UX
- Increased the size of creature icons to improve visibility and clarity.Small→Large
- Moved the game speed setting to a more prominent location for easier access.Hidden→Visible
- Added Shift + U as a hotkey to hide the user interface.→Shift + U
- TownsTemple Construction:Fixed a bug that prevented players from opening the construction screen in Temple faction towns via the main building.Broken→Fixed
✚Bug fixes5
- AIResolved a critical bug that caused the AI to freeze during combat encounters with Groll.
- Map TemplatesHarmony Template:Fixed an issue where high-strength guards protecting the desert biome pathway did not appear on the highest difficulty in the Harmony template.Missing→Present
- HeroLevel Up:Fixed a bug where heroes would incorrectly receive an additional skill upon leveling up.Extra skill→
- CombatFixed a bug where creature stats in battle could drop below zero, which may have caused calculation errors.Below 0→0
- TownsMercenary Guild:Resolved an unspecified bug affecting the Mercenary Guild.Bugged→Fixed
◆Other changes2
subjects affected (7)
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Patch history
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