Hunters
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorFirst Aid Kitbleeding—→Paused
Using First Aid Kit now pauses bleeding damage while in progress.
Sustain improvement
- ▲✨NewElectric Lighteffect—→Blinding
Electric Light now blinds other Hunters when aimed at them, especially in dark areas.
New utility
- ▲📊NumericTraitsunlock rank6→1
Players can now unlock traits like Conduit, Greyhound, and Packmule starting at Bloodline Rank 1.
Early access
- ≈✨Newanimations—→Added
Added new animations when using Vitality shots, First aid kits, Stamina shots, and Antidote shots on partners for better visual feedback.
New animations for partner healing/buffing
- ▲🛠QoLlooting mechanism
Improved weapon looting to automatically fill free slots without requiring the player to manually switch to that slot first.
quality
- ▲🐛Bug fixconsumable retention
Fixed an issue where stacked consumables of the same type could be lost after extracting from a mission.
bugfix
- ▼🔁ReworkMovementinertia—→Added
Introduced acceleration and deceleration to core movement to prevent players from abusing ADAD button spam to dodge attacks.
Anti-spam
- ▲📊NumericJumpingstamina consumptionconsumes melee stamina→does not consume melee stamina
Jumping no longer consumes melee stamina, though it still blocks stamina regeneration.
Stamina change
- ▼📊NumericJumpingmovement speed—→reduced
Movement speed is now slightly reduced when chaining too many jumps in a short period.
Chain jumping
- ▲✨NewVaultingcapability—→Added
Hunters can now vault over objects with landing points higher than their current position.
Mobility