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Hunters

GeneralPlayer · Progression · Utility · General · Animation · Gameplay · QoL · Movement · Mobility
4 patcheslast touched 88mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Nov 15, 2018Mar 12, 2019Nov 15, 2018 — Update #3.0 - 15th of November, 2018 +2 / -2 (cum 0)Nov 20, 2018 — Update 3.0 - Hotfix #1 +2 / -0 (cum +2)Jan 9, 2019 — Update 4.1 - Patch #1 +0 / -0 (cum +2)Mar 12, 2019 — Update 5.0 +3 / -0 (cum +5)
Zoom into one ability:7 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Mar 12, 2019·Update 5.0+3
    • 🎯BehaviorFirst Aid KitbleedingPaused

      Using First Aid Kit now pauses bleeding damage while in progress.

      Sustain improvement

    • NewElectric LighteffectBlinding

      Electric Light now blinds other Hunters when aimed at them, especially in dark areas.

      New utility

    • 📊NumericTraitsunlock rank61

      Players can now unlock traits like Conduit, Greyhound, and Packmule starting at Bloodline Rank 1.

      Early access

    • NewanimationsAdded

      Added new animations when using Vitality shots, First aid kits, Stamina shots, and Antidote shots on partners for better visual feedback.

      New animations for partner healing/buffing

  2. Nov 20, 2018·Update 3.0 - Hotfix #1+2
    • 🛠QoLlooting mechanism

      Improved weapon looting to automatically fill free slots without requiring the player to manually switch to that slot first.

      quality

    • 🐛Bug fixconsumable retention

      Fixed an issue where stacked consumables of the same type could be lost after extracting from a mission.

      bugfix

    • 🔁ReworkMovementinertiaAdded

      Introduced acceleration and deceleration to core movement to prevent players from abusing ADAD button spam to dodge attacks.

      Anti-spam

    • 📊NumericJumpingstamina consumptionconsumes melee staminadoes not consume melee stamina

      Jumping no longer consumes melee stamina, though it still blocks stamina regeneration.

      Stamina change

    • 📊NumericJumpingmovement speedreduced

      Movement speed is now slightly reduced when chaining too many jumps in a short period.

      Chain jumping

    • NewVaultingcapabilityAdded

      Hunters can now vault over objects with landing points higher than their current position.

      Mobility

Hunters balance history — Hunt: Showdown 1896 · PatchDiff