A critical hotfix focusing on security vulnerabilities and graphics optimization, specifically regarding mirror shadows and rendering stability.
▲Buffs3
- Graphics
- Mirrors:Added options to independently control dynamic object shadows in mirrors, allowing for higher detail mirrors without the performance cost of shadows.linked to Higher Detail In Mirrors→independent control
- Cube Maps:Cube maps no longer render dynamic object shadows, reducing the computational cost.enabled→disabled
- Deferred Rendering List:Increased the maximum allowable rendered shapes to prevent simulator crashes caused by overrunning the shape buffer.too low→increased
✚Bug fixes1
- SimulationAddressed a security issue regarding the local loading of assets across environments.
subjects affected (2)
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Patch history
- →2026 Season 2 Patch 4 Hotfix 1 Release [2026.05.20.05]May 21, 2026 · 1mo
- →2026 Season 1 Patch 1 Hotfix 1 Release Notes [2025.12.16.02]Dec 17, 2025 · 6mo
- →2025 Season 4 Patch 3 Hotfix 1 Release Notes [2025.10.17.01]Oct 21, 2025 · 8mo
- 2025 Season 3 Patch 4 Hotfix 1Aug 12, 2025 · 10mo+2→
- 2025 Season 3 Patch 3 Hotfix 1 Release Notes [2025.07.02.02]Jul 3, 2025 · 12mo−1→
- →2025 Season 3 Hotfix 1 [2025.06.10.04]Jun 11, 2025 · 13mo
- 2025 Season 1 Hotfix 2 Release Notes [2024.12.16.02]Dec 17, 2024 · 18mo+2→
- 2025 Season 1 Hotfix 1 Release Notes [2024.12.11.01]Dec 12, 2024 · 19mo+3→
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