A hotfix focusing on critical simulation stability, AI behavior fixes, and various car-specific visual and physics adjustments for the 2025 Season 1 release.
▲Buffs2
- Ferrari 499PDamage Model:Fixed an issue where excessive energy from body impacts was transferred to the engine, reducing unfair engine damage.high→reduced
- SCCA Spec Racer FordDamage Model:Reduced the amount of energy damage transferred from the nose hull to the engine during impacts.high→reduced
✚Bug fixes3
- Race ControlFixed a critical issue where custom sectors could not be set using the Active Reset feature.
- Dynamic Track ModelDebris Particles:Fixed an issue where some debris particles were not interacting with the environment.
- AI RacingOval Gridding:Fixed a critical bug where AI drivers would not grid for Oval events when Timeline Weather was active.refuse to grid→functional
◆Other changes4
- Dynamic Track ModelDebris Particles:Debris particles now spawn across the entire width of the tire carcass instead of just the center, improving realism.center→full width
- Supercars Gen 3Drafting:Adjusted drafting distances and their corresponding effects to refine high-speed following.
- Mini StockOfficial iRacing setups have been updated for better baseline performance.→updated
- Mid-Ohio Sports Car CourseUpdated several brakemarkers to improve driver accuracy and consistency.→updated
subjects affected (8)
tap to see balance history
Patch history
- →2026 Season 2 Patch 4 Hotfix 1 Release [2026.05.20.05]May 21, 2026 · 2d
- →2026 Season 1 Patch 1 Hotfix 1 Release Notes [2025.12.16.02]Dec 17, 2025 · 5mo
- →2025 Season 4 Patch 3 Hotfix 1 Release Notes [2025.10.17.01]Oct 21, 2025 · 7mo
- 2025 Season 3 Patch 4 Hotfix 1Aug 12, 2025 · 9mo+2→
- 2025 Season 3 Patch 3 Hotfix 1 Release Notes [2025.07.02.02]Jul 3, 2025 · 10mo−1→
- →2025 Season 3 Hotfix 1 [2025.06.10.04]Jun 11, 2025 · 11mo
- 2025 Season 1 Hotfix 1 Release Notes [2024.12.11.01]Dec 12, 2024 · 17mo+3→
- 2024 Season 4 Patch 2 Hotfix 1 Release Notes [2024.09.25.03]Sep 26, 2024 · 20mo+3−2→
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