General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨NewGlossary—→Added
Added glossary entries for Critical Hits, Evasion, and Blocking to better explain core combat mechanics.
- ≈🐛Bug fixStability
Fixed several crashes, including those that previously required the use of a compatibility branch.
- ≈🛠QoLPerformance
Improved overall game performance in certain circumstances.
- ≈🐛Bug fixstability
Fixed a crash occurring when enemies with the Confusion status also possessed the thorns modifier.
Bugfix
- ≈🛠QoLperformance
Improved performance for lingering status zones and chain lightning/thorns effects.
Optimization
- ≈🐛Bug fixIdolrerolling
Fixed an issue where rerolling Idols in idle mode was not functioning correctly.
Bugfix
- ≈🐛Bug fixpause function
Fixed the space bar failing to pause the game when set to the lowest speed setting.
Bugfix
- ▼📊Numericenemy scaling—→Increased
Enemy scaling adjusted to increase difficulty starting around wave 300.
Harder high waves
- ≈✨Newstatus effects display—→Added
Current status effects are now visible on the character sheet.
Character sheet update
- ▲🎯Behaviorspell targeting—→Improved
Improved the reliability of targeting bosses when using spells.
Boss targeting
- ▲📊Numericskill gem earning—→Increased
Slightly increased the rate of skill gem earnings at very high waves.
High wave reward boost
- ▲✂️RemovedUltimatessimultaneous limitLimited→Removed
Removed the limitation on simultaneous ultimates, allowing multiple ultimates to be active at once.
Unlimited ultimates
- ▲🐛Bug fixInvulnerability
Fixed a bug where Invulnerability did not protect against poison damage.
Poison fix
- ▲🐛Bug fixBurn
Fixed burn effects not working against enemies with very high HP.
High HP enemy fix
- ▲🐛Bug fixFriendly Fire
Fixed issues where heroes could accidentally damage each other via counter attacks or thorns.
Counter attack fix