
Patch 1.053 introduces scaling adjustments for high waves, removes the limit on simultaneous ultimates, and rebalances gauge gain for Ninja, Bard, and Cleric.
▲Buffs7
- False IdolsAdded two missing modifier skills to the False Idols keystone, completing the skill set.→Added
- General
- Improved the reliability of targeting bosses when using spells.→Improved
- Slightly increased the rate of skill gem earnings at very high waves.→Increased
- Ultimates:Removed the limitation on simultaneous ultimates, allowing multiple ultimates to be active at once.Limited→Removed
- Fixed a bug where Invulnerability did not protect against poison damage.
- Fixed burn effects not working against enemies with very high HP.
- Fixed issues where heroes could accidentally damage each other via counter attacks or thorns.
▼Nerfs3
- NinjaNinja Ability:Ninja Ability now grants 25% Action Gauge instead of 1/3, reducing the frequency of ability usage.33.3%→25% %
- BardPassive:Bard Passive now gains 5% of the remaining Ult Gauge needed rather than 5% of the total max, slowing down ultimate charging as the gauge fills.5% max→5% needed %
- GeneralEnemy scaling adjusted to increase difficulty starting around wave 300.→Increased
◆Other changes3
- ClericPassive:Cleric Passive now gains 4% of Ult Gauge needed instead of 2% of the max, shifting how the ultimate is charged.2% max→4% needed %
- Shop CouponThe Shop Coupon keystone is now more visually clear when active.
- GeneralCurrent status effects are now visible on the character sheet.→Added
subjects affected (6)
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Patch history
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