Hunting Lodge
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericHunting Lodge Ileather production—→Increased
Increased leather output for the first tier of Hunting Lodges.
Hunting Lodge I produces more Leather.
- ▲📊NumericHunting Lodge IIefficiency—→Increased
Improved the overall efficiency of the tier II Hunting Lodge.
Hunting Lodge II is more efficient.
- ▲✨Newproduction—→Added
Hunting Lodges can now produce salted and dried meat.
Added salted and dried meat production
- ≈✨Newefficiency—→Controllable
Players can now control production efficiency for meat, salted meat, dried meat, leather, feathers, mushrooms, and berries.
Added efficiency control
- ≈🎯BehaviormushroomsFixed→Random
Hunting lodge now produces random mushrooms depending on the current season.
Produces random mushrooms based on season
- ▲✨Newproduction—→Added
Hunting Lodges can now produce salted and dried meat.
Added salted and dried meat production
- ≈🔁Reworkefficiency—→Controllable
Players can now control the production efficiency of various resources in the Hunting Lodge.
Ability to control production efficiency
- ≈🎯Behaviorresource yieldStatic→Seasonal
Hunting lodge now produces seasonal mushrooms, adding variety to resource gathering.
Produces random mushrooms depending on season