PatchDiff
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HL

Hunting Lodge

SkillProduction · Gathering · Food
3 patcheslast touched 30mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Oct 9, 2020Dec 19, 2023Oct 9, 2020 — The v0.1.2.4 PUBLIC TEST and how to join the public test! +1 / -0 (cum +1)Oct 14, 2020 — Update to v0.1.2.4. +1 / -0 (cum +2)Dec 19, 2023 — Patch 2.0.0.4 on the Test Branch +2 / -0 (cum +4)
Zoom into one ability:3 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 📊NumericHunting Lodge Ileather productionIncreased

      Increased leather output for the first tier of Hunting Lodges.

      Hunting Lodge I produces more Leather.

    • 📊NumericHunting Lodge IIefficiencyIncreased

      Improved the overall efficiency of the tier II Hunting Lodge.

      Hunting Lodge II is more efficient.

  1. Oct 14, 2020·Update to v0.1.2.4.+1
    • NewproductionAdded

      Hunting Lodges can now produce salted and dried meat.

      Added salted and dried meat production

    • NewefficiencyControllable

      Players can now control production efficiency for meat, salted meat, dried meat, leather, feathers, mushrooms, and berries.

      Added efficiency control

    • 🎯BehaviormushroomsFixedRandom

      Hunting lodge now produces random mushrooms depending on the current season.

      Produces random mushrooms based on season

    • NewproductionAdded

      Hunting Lodges can now produce salted and dried meat.

      Added salted and dried meat production

    • 🔁ReworkefficiencyControllable

      Players can now control the production efficiency of various resources in the Hunting Lodge.

      Ability to control production efficiency

    • 🎯Behaviorresource yieldStaticSeasonal

      Hunting lodge now produces seasonal mushrooms, adding variety to resource gathering.

      Produces random mushrooms depending on season