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Medieval Dynasty
Medieval Dynasty
ActionAdventureIndie
Render Cube · Toplitz Productions·-50%$17.49
Oct 14, 2020 · 69mo ago

Update to v0.1.2.4.

AI summary2d

Update v0.1.2.4 introduces new production capabilities in buildings, significant weapon balancing, expanded language support, and various stability and AI fixes.

Buffs13

  • Crossbow
    • Crossbow range increased by 50%, allowing for safer engagement of enemies.1.01.5
    • Crossbow damage increased, making it a more potent long-range option.5570
  • BowStandard bow damage increased for better early-game viability.2535
  • LongbowLongbow damage increased, improving its late-game effectiveness.4555
  • Spears
    • Wooden Spear:Wooden Spear now lasts for 4 uses instead of 3.34 uses
    • Stone Spear:Stone Spear now lasts for 8 uses instead of 6.68 uses
    • Iron Spear:Iron Spear now lasts for 16 uses instead of 12.1216 uses
  • Fishing HutFishing Huts can now produce salted and dried fish, increasing food preservation options.Added
  • Hunting LodgeHunting Lodges can now produce salted and dried meat.Added
  • WoodshedWoodsheds can now produce planks, which are required for some building modules.Added
  • General
    • Running and using inspector mode now consume less stamina.StandardReduced
    • Increased capacity for Resource and Food Storage buildings.StandardIncreased
    • The technology cost for the bucket has been reduced from 5000 to 3500 points.50003500 points

Nerfs7

  • Recurve BowRecurve Bow damage slightly reduced to balance with other bow types.5045
  • Spears
    • General spear range reduced by 30%, requiring players to get closer to targets.100%70%
    • Wooden Spear:Wooden Spear damage significantly reduced.2515
    • Stone Spear:Stone Spear damage significantly reduced.5030
    • Iron Spear:Iron Spear damage significantly reduced.7550
  • WoodshedFirewood:Producing firewood in the Woodshed now requires logs as a resource.NoneLogs
  • Wisent and BearWisent and Bear health doubled, making them significantly harder to hunt.1.02.0

Other changes6

  • Fishing HutPlayers can now control the production efficiency of fish, salted fish, and dried fish.Controllable
  • Hunting Lodge
    • Players can now control production efficiency for meat, salted meat, dried meat, leather, feathers, mushrooms, and berries.Controllable
    • Hunting lodge now produces random mushrooms depending on the current season.FixedRandom
  • WoodshedPlayers can now control production efficiency for logs, sticks, firewood, and planks.Controllable
  • General
    • Added support for multiple new languages including Russian, French, and Japanese.Added
    • Villagers now prioritize food with higher nutritional value, then lower condition.BasicNutritional

subjects affected (10)

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How did this patch land?
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official notes
Medieval Dynasty · Oct 14, 2020
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Patch history

see all 87

  1. April Egg Hunt: Important Update 🧺
    Apr 21, 2026 · 1mo
    +2
  2. Patch 2.5.1.2 on the Public Branch
    Feb 19, 2026 · 4mo
  3. Patch 2.4.1.3 on the Public Branch
    Oct 16, 2025 · 8mo
  4. Patch 2.4.1.2 on the Public Branch
    Oct 9, 2025 · 8mo
    +2
  5. Patch 2.4.0.5 on the Public Branch
    Jul 17, 2025 · 11mo
    +1
  6. Patch 2.4.0.4 on the Public Branch
    Jul 2, 2025 · 11mo
    +1
  7. Patch 2.3.1.1 on the Public Branch
    Mar 24, 2025 · 15mo
    +1
  8. Patch 2.3.0.9 on the Test Branch
    Mar 19, 2025 · 15mo

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