Update v0.1.2.4 introduces new production capabilities in buildings, significant weapon balancing, expanded language support, and various stability and AI fixes.
▲Buffs13
- Crossbow
- Crossbow range increased by 50%, allowing for safer engagement of enemies.1.0→1.5
- Crossbow damage increased, making it a more potent long-range option.55→70
- BowStandard bow damage increased for better early-game viability.25→35
- LongbowLongbow damage increased, improving its late-game effectiveness.45→55
- Spears
- Wooden Spear:Wooden Spear now lasts for 4 uses instead of 3.3→4 uses
- Stone Spear:Stone Spear now lasts for 8 uses instead of 6.6→8 uses
- Iron Spear:Iron Spear now lasts for 16 uses instead of 12.12→16 uses
- Fishing HutFishing Huts can now produce salted and dried fish, increasing food preservation options.→Added
- Hunting LodgeHunting Lodges can now produce salted and dried meat.→Added
- WoodshedWoodsheds can now produce planks, which are required for some building modules.→Added
- General
- Running and using inspector mode now consume less stamina.Standard→Reduced
- Increased capacity for Resource and Food Storage buildings.Standard→Increased
- The technology cost for the bucket has been reduced from 5000 to 3500 points.5000→3500 points
▼Nerfs7
- Recurve BowRecurve Bow damage slightly reduced to balance with other bow types.50→45
- Spears
- General spear range reduced by 30%, requiring players to get closer to targets.100%→70%
- Wooden Spear:Wooden Spear damage significantly reduced.25→15
- Stone Spear:Stone Spear damage significantly reduced.50→30
- Iron Spear:Iron Spear damage significantly reduced.75→50
- WoodshedFirewood:Producing firewood in the Woodshed now requires logs as a resource.None→Logs
- Wisent and BearWisent and Bear health doubled, making them significantly harder to hunt.1.0→2.0
◆Other changes6
- Fishing HutPlayers can now control the production efficiency of fish, salted fish, and dried fish.→Controllable
- Hunting Lodge
- Players can now control production efficiency for meat, salted meat, dried meat, leather, feathers, mushrooms, and berries.→Controllable
- Hunting lodge now produces random mushrooms depending on the current season.Fixed→Random
- WoodshedPlayers can now control production efficiency for logs, sticks, firewood, and planks.→Controllable
- General
- Added support for multiple new languages including Russian, French, and Japanese.→Added
- Villagers now prioritize food with higher nutritional value, then lower condition.Basic→Nutritional
subjects affected (10)
tap to see balance history
Patch history
- April Egg Hunt: Important Update 🧺Apr 21, 2026 · 1mo+2→
- →Patch 2.5.1.2 on the Public BranchFeb 19, 2026 · 4mo
- →Patch 2.4.1.3 on the Public BranchOct 16, 2025 · 8mo
- Patch 2.4.1.2 on the Public BranchOct 9, 2025 · 8mo+2→
- Patch 2.4.0.5 on the Public BranchJul 17, 2025 · 11mo+1→
- Patch 2.4.0.4 on the Public BranchJul 2, 2025 · 11mo+1→
- Patch 2.3.1.1 on the Public BranchMar 24, 2025 · 15mo+1→
- →Patch 2.3.0.9 on the Test BranchMar 19, 2025 · 15mo
Recently Updated
6

Patch Notes Version 1.12.01 (All Platforms Hotfix)
Hotfix 1.12.01 focuses on various environmental bug fixes, including furniture placement, climbing mechanics, and lighting issues.

2.4 Time Trials Hotfix
A small hotfix addressing Time Trial checkpoints, building tool bugs, and specific vehicle behaviors in Airborne.

Patch Note 1.0.4
Patch 1.0.4 focuses on resolution support, UI fixes, and a critical save-game safety measure.

The First Descendant Hotfix 1.3.31c
Hotfix 1.3.31c addresses a progression blocker in the Boost Path related to the Battlefield Support Operation.

0.5.3 Patch Notes
A comprehensive endgame update focusing on rewarding investment in Runes of Aldur, Delirium, and Abyss, alongside significant quality-of-life improvements and bug fixes.

Patch | v1.0.5
Patch v1.0.5 focuses on balance adjustments for monsters and card effects, significant bug fixes for PS5 and gameplay systems, and various quality-of-life improvements for PC and console players.
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