Multiplayer & System
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixFPS/Stability
Fixed a critical issue where physics could explode on clients, causing massive FPS drops or crashes.
Bugfix
- ≈🐛Bug fixSync
Fixed bandit ragdoll desync and quest reward distribution where the host previously received rewards instead of the quest completer.
Bugfix
- ▼🐛Bug fixSprintingstamina requirementNo stamina (overloaded)→Stamina required
Fixed a bug that allowed players to sprint without stamina while overloaded.
Bugfix
- ≈🛠QoLUI
The production window now refreshes total crafting time more frequently and displays fractions of a second.
Quality of Life
- ≈🐛Bug fixconnectivityDisconnect on join→Fixed
Fixed a bug where clients were disconnected upon joining due to the number of completed quests.
Client getting disconnected due to quest count.
- ≈🐛Bug fixreputationNo gain/loss→Fixed
Fixed an issue where players didn't gain or lose dynasty reputation if the host was on a mount.
Reputation not updating if host is riding.
- ≈🐛Bug fixskillsReset on load→Fixed
Fixed a bug where client skills were not set correctly, causing them to reset upon loading the game.
Client skills not set correctly.
- ▲🛠QoLrendering—→Optimized
Implemented rendering optimizations to improve overall game performance.
Rendering optimizations.