PatchDiff
gamesnewsabout

Multiplayer & System

GeneralCo-op · Performance · Bugfixes · Bugfix
2 patcheslast touched 23mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0+1Dec 14, 2023Jul 19, 2024Dec 14, 2023 — Patch 2.0.0.2 is now available live +1 / -0 (cum +1)Jul 19, 2024 — Patch 2.1.1.1 on the Public Branch +0 / -1 (cum 0)
Zoom into one ability:2 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 🐛Bug fixFPS/Stability

      Fixed a critical issue where physics could explode on clients, causing massive FPS drops or crashes.

      Bugfix

    • 🐛Bug fixSync

      Fixed bandit ragdoll desync and quest reward distribution where the host previously received rewards instead of the quest completer.

      Bugfix

    • 🐛Bug fixSprintingstamina requirementNo stamina (overloaded)Stamina required

      Fixed a bug that allowed players to sprint without stamina while overloaded.

      Bugfix

    • 🛠QoLUI

      The production window now refreshes total crafting time more frequently and displays fractions of a second.

      Quality of Life

    • 🐛Bug fixconnectivityDisconnect on joinFixed

      Fixed a bug where clients were disconnected upon joining due to the number of completed quests.

      Client getting disconnected due to quest count.

    • 🐛Bug fixreputationNo gain/lossFixed

      Fixed an issue where players didn't gain or lose dynasty reputation if the host was on a mount.

      Reputation not updating if host is riding.

    • 🐛Bug fixskillsReset on loadFixed

      Fixed a bug where client skills were not set correctly, causing them to reset upon loading the game.

      Client skills not set correctly.

    • 🛠QoLrenderingOptimized

      Implemented rendering optimizations to improve overall game performance.

      Rendering optimizations.