NPCs
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorPathfindingLong paths→Better paths
Improved NPC pathfinding to prevent them from taking unnecessarily long routes.
AI
- ▲🐛Bug fixAffectionDropping→Stable
Fixed a bug where a child's affection would drop if the father didn't give a gift or talk every season.
Family
- ≈🎯BehaviorBehavior—→Updated
Updated Elric's behavior for better interaction.
AI
- ▲🐛Bug fixConsumptionWater Item SpeedSlow→Normal
Fixed an issue where inhabitants consumed items containing water too slowly.
Consumption fix
- ▲🐛Bug fixRecruitmentMood VisibilityHidden→Visible
NPC mood is now correctly visible in inspector mode after they are recruited to the village.
UI fix
- ▲🎯BehaviorConsumption Rate
Fixed an issue where inhabitants consumed items containing water too slowly.
- ≈🐛Bug fixBandit Spawning
Fixed the positioning/setting of bandits within caves.
- ≈🐛Bug fixManagement Visibility
Fixed a bug where NPCs who left or were expelled from the village remained visible in the management menu.
- ≈🐛Bug fixquest behavior
Fixed incorrect or missing NPCs during specific quests; loading or reloading a save file is required to apply the fix.
- ▼📊NumericReputation Penalty1x→2x
The reputation penalty for stealing items has been doubled.
stealing
- ≈✨NewDialogue Audio—→10 new colors
Added 10 new voice colors for dialogues, including greetings and vendor interactions.
audio
- ≈🎯BehaviorMovement
Bandits now run back to camp if they wander too far away.
behavior
- ≈🐛Bug fixPositioning
Fixed an issue where NPCs shifted strangely when appearing on screen.
bugfix
- ▲🐛Bug fixpathing
Improved NPC AI to reduce instances where they get stuck and cannot enter buildings.
Cases where the AI is unable to enter a building have been reduced.
- ▲🛠QoLinteraction
NPCs now snap more accurately to interaction points, reducing awkward positioning.
Improved snapping NPCs to interaction points.
- ≈🔊Audioaudio—→Added
Added new coughing sounds for Boy and Girl NPCs to improve immersion.
- ▲🐛Bug fixinteraction
Fixed an issue where some NPCs (e.g., Alwin VIII) would refuse to talk, preventing story quest completion.
- ≈🔊Audioaudio—→Added
Added new coughing sounds for both male and female NPCs to increase immersion.
- ▲🎯BehaviorField Workwork moraleStop when unwatched→Continue working
NPCs no longer stop working in the field when the player is not looking at them.
Fixed AI behavior
- ≈🎯Behaviorlifespanimmortal→mortal
NPCs will now correctly die from old age, adding realism to the village lifecycle.
behavior
- ≈🐛Bug fixbehaviorstuck→active
Fixed NPCs getting stuck and idling at home during game loads or player arrival.
bugfix
- ≈🎯BehaviorWorkpregnancy statusworking→not working
Pregnant women assigned to work will no longer perform labor, implementing maternity rights.
behavior
- ≈🐛Bug fixanimations
Fixed an issue where NPCs were not playing any animations.
Fixed missing animations
- ≈🐛Bug fixpositioning
Fixed NPCs disappearing by falling through the map geometry.
Fixed falling under map
- ≈🐛Bug fixpopulation
Fixed a bug that caused duplicate NPCs to spawn.
Fixed duplicate NPCs
- ≈🐛Bug fixAlwin Story Part VIinteraction
Fixed the interaction with Alwin after visiting specific locations near the village.
Fixed quest trigger