PatchDiff
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NPCs

GeneralAI · Family · Social · Villagers · Management · Quests · Village · Story · Ambient · World · Automation · Simulation · Quest
11 patcheslast touched 23mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Sep 18, 2020Jul 27, 2024Sep 18, 2020 — Update to v0.1.0.2. - September 18th, 2020 +0 / -0 (cum 0)Sep 25, 2020 — Update to Hotfix v0.1.1.0 +0 / -0 (cum 0)Sep 30, 2020 — Update to v0.1.1.2. +1 / -0 (cum +1)Apr 28, 2021 — Update to v0.5.0.4. - TEST BRANCH +0 / -0 (cum +1)Apr 29, 2021 — Update to v0.5.0.5 - TEST BRANCH +1 / -0 (cum +2)Oct 26, 2021 — Update to v1.0.0.8 - PUBLIC STAGING +2 / -0 (cum +4)Nov 9, 2021 — Update to v1.0.0.9 - PUBLIC STAGING +0 / -1 (cum +3)Jan 15, 2024 — Patch 2.0.0.9a on the Test Branch +0 / -0 (cum +3)Feb 16, 2024 — Patch 2.0.1.9 on the Test Branch +1 / -0 (cum +4)Feb 21, 2024 — Patch 2.0.2.1 on the Public Branch +2 / -0 (cum +6)Jul 27, 2024 — Patch 2.1.1.2 on the Public Branch +1 / -0 (cum +7)
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Patch history

    • 🎯BehaviorPathfindingLong pathsBetter paths

      Improved NPC pathfinding to prevent them from taking unnecessarily long routes.

      AI

    • 🐛Bug fixAffectionDroppingStable

      Fixed a bug where a child's affection would drop if the father didn't give a gift or talk every season.

      Family

    • 🎯BehaviorBehaviorUpdated

      Updated Elric's behavior for better interaction.

      AI

    • 🐛Bug fixConsumptionWater Item SpeedSlowNormal

      Fixed an issue where inhabitants consumed items containing water too slowly.

      Consumption fix

    • 🐛Bug fixRecruitmentMood VisibilityHiddenVisible

      NPC mood is now correctly visible in inspector mode after they are recruited to the village.

      UI fix

    • 🎯BehaviorConsumption Rate

      Fixed an issue where inhabitants consumed items containing water too slowly.

    • 🐛Bug fixBandit Spawning

      Fixed the positioning/setting of bandits within caves.

    • 🐛Bug fixManagement Visibility

      Fixed a bug where NPCs who left or were expelled from the village remained visible in the management menu.

    • 🐛Bug fixquest behavior

      Fixed incorrect or missing NPCs during specific quests; loading or reloading a save file is required to apply the fix.

    • 📊NumericReputation Penalty1x2x

      The reputation penalty for stealing items has been doubled.

      stealing

    • NewDialogue Audio10 new colors

      Added 10 new voice colors for dialogues, including greetings and vendor interactions.

      audio

    • 🎯BehaviorMovement

      Bandits now run back to camp if they wander too far away.

      behavior

    • 🐛Bug fixPositioning

      Fixed an issue where NPCs shifted strangely when appearing on screen.

      bugfix

    • 🐛Bug fixpathing

      Improved NPC AI to reduce instances where they get stuck and cannot enter buildings.

      Cases where the AI is unable to enter a building have been reduced.

    • 🛠QoLinteraction

      NPCs now snap more accurately to interaction points, reducing awkward positioning.

      Improved snapping NPCs to interaction points.

    • 🔊AudioaudioAdded

      Added new coughing sounds for Boy and Girl NPCs to improve immersion.

    • 🐛Bug fixinteraction

      Fixed an issue where some NPCs (e.g., Alwin VIII) would refuse to talk, preventing story quest completion.

    • 🔊AudioaudioAdded

      Added new coughing sounds for both male and female NPCs to increase immersion.

  1. Sep 30, 2020·Update to v0.1.1.2.+1
    • 🎯BehaviorField Workwork moraleStop when unwatchedContinue working

      NPCs no longer stop working in the field when the player is not looking at them.

      Fixed AI behavior

    • 🎯Behaviorlifespanimmortalmortal

      NPCs will now correctly die from old age, adding realism to the village lifecycle.

      behavior

    • 🐛Bug fixbehaviorstuckactive

      Fixed NPCs getting stuck and idling at home during game loads or player arrival.

      bugfix

    • 🎯BehaviorWorkpregnancy statusworkingnot working

      Pregnant women assigned to work will no longer perform labor, implementing maternity rights.

      behavior

    • 🐛Bug fixanimations

      Fixed an issue where NPCs were not playing any animations.

      Fixed missing animations

    • 🐛Bug fixpositioning

      Fixed NPCs disappearing by falling through the map geometry.

      Fixed falling under map

    • 🐛Bug fixpopulation

      Fixed a bug that caused duplicate NPCs to spawn.

      Fixed duplicate NPCs

    • 🐛Bug fixAlwin Story Part VIinteraction

      Fixed the interaction with Alwin after visiting specific locations near the village.

      Fixed quest trigger