Update v1.0.0.8 introduces inventory sorting, animal naming, map expansions, and significant AI and animation polish, alongside various bug fixes and quality-of-life improvements.
Images © Medieval Dynasty via Steam
▲Buffs9
- InventoryItems can now be sorted in the inventory and during trading or transferring, improving item management.→Added
- Animals
- Players can now give custom names to their animals.→Added
- Improved Inverse Kinematics for animals, leading to more natural movement and positioning.
- MapAdded over 40 new random points of interest to the map, increasing exploration value.→40+
- NPCs
- Improved NPC AI to reduce instances where they get stuck and cannot enter buildings.
- NPCs now snap more accurately to interaction points, reducing awkward positioning.
- General
- Overhauled the key binding system to allow full customization of all actions, including mouse buttons.
- Added a new game mode option to prevent dropped food from spoiling.→Added
- Players can now disable camera shakes caused by tool use or hitting objects for better accessibility.→Added
▼Nerfs1
- CombatThrowing Rock:The damage of thrown rocks has been halved, reducing the effectiveness of this improvised attack.10→5
◆Other changes3
subjects affected (6)
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Patch history
- April Egg Hunt: Important Update 🧺Apr 21, 2026 · 1mo+2→
- →Patch 2.5.1.2 on the Public BranchFeb 19, 2026 · 4mo
- →Patch 2.4.1.3 on the Public BranchOct 16, 2025 · 8mo
- Patch 2.4.1.2 on the Public BranchOct 9, 2025 · 8mo+2→
- Patch 2.4.0.5 on the Public BranchJul 17, 2025 · 11mo+1→
- Patch 2.4.0.4 on the Public BranchJul 2, 2025 · 11mo+1→
- Patch 2.3.1.1 on the Public BranchMar 24, 2025 · 15mo+1→
- →Patch 2.3.0.9 on the Test BranchMar 19, 2025 · 15mo
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