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MISERY
MISERY
ActionAdventureIndie
Platypus Entertainment · Ytopia·$12.99
Aug 18, 2026 · 3d ago

Factory Hotfix #3

AI summary12h

Factory Hotfix #3 introduces balanced economy tweaks, loot adjustments, navigation/performance improvements, and several world/encounter fixes across multiple systems.

Buffs5

  • Armor and apparel changesJackets now provide a minimum amount of armor and vests protect most of the body, reducing vulnerability from leg/arm hits and encouraging mixed equipment use.minimum armor added to jackets; rigs/armor vests provide armor for the whole body except the head
  • Economy adjustmentsAsh yields are boosted fivefold to reflect adjusted farming economy.5x x
  • Loot in Factory biomeLoot-generation bug fixed in Factory biome; players should find loot where expected.Fixed loot spawns; more containers contain loot
  • Butcher tableButcher table gains more storage and fixed trophy recipes; selling stuffed mutants planned next update.larger inventory; some trophy recipes fixed
  • Hunting lootLoot during hunts is more variable to create excitement, rather than guaranteed rewards.improved randomness; not guaranteed loot every time

Nerfs2

  • GraftsGrafts no longer regenerate to full and have a smaller hearing radius, raising the risk of uncontrolled surges.Stopped regenerating to full form; hearing radius reduced
  • ChuvirlaChuvirla deals more damage, demanding more caution in encounters.increased

Other changes10

  • Economy adjustments
    • Increased resale value of artifacts to incentivize looting and trading.Artifacts' selling price increased
    • Bread price increased to stabilize farming economy and curb exploitation loops.10 currency
  • Tooltips and UITooltip shifts to improve visibility during use, reducing screen obstruction.Moved slightly to avoid obstructing aiming/building/placing/using
  • SledgehammerSledgehammer is once more craftable at the standard workbench, restoring accessibility.craftable at standard workbench again
  • UN drops and Factory supplyUN supply drops to Factory paused temporarily to rebalance equipment availability.UN temporarily stops dropping supplies to Factory; return planned next update with better equipment
  • LandminesLandmines are now more visible and easier to spot in Factory terrain.fixed; more visible, not drowned in soil/concrete
  • HUD/Inventory toggleHotkey changes to prevent accidental loss of HUD, with explicit toggle via ALT+~.ALT+~ reactivates HUD; ~ hides HUD; previous '~' hides UI by mistake
  • DX12 and navigation optimizationGraphics/engine optimizations aimed at reducing lag and increasing frame rates in various zones.DX12, improved UE navigation; LODs improved ~30% assets; FPS gains up to 200% in some areas
  • NPC navigation artifactsOngoing improvements to NPC navigation; players asked to report remaining issues.continue monitoring for artifacts; report issues
  • General notePatch closes with appreciation and intent to monitor and iterate based on player feedback.Thanks for feedback; ongoing balance and future adjustments planned

subjects affected (15)

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How did this patch land?
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official notes
MISERY · Aug 18, 2026

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Patch history

see all 5

  1. Minor changes and bug fixesAug 19, 2026 · 2d

    Tiny loot and inventory adjustments with fixes for armor and crafting, plus a launcher tip for crashes on older GPUs.

  2. Factory HotfixAug 14, 2026 · 1w

    Hotfix fixes numerous texture, UI, spawn, and UI visibility issues across various game systems.

  3. Believe it or not - another update!Mar 26, 2026 · 4mo

    A minor update introducing single-player pause, a new compass model, and several bug fixes regarding production and audio.

    +32
  4. YOU CAN SELL VEGETABLES AGAINJan 21, 2026 · 7mo

    Economic adjustments to trading and repairs, and the addition of a craftable gas mask.

    +3

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