Factory Hotfix #3 introduces balanced economy tweaks, loot adjustments, navigation/performance improvements, and several world/encounter fixes across multiple systems.
▲Buffs5
- Armor and apparel changesJackets now provide a minimum amount of armor and vests protect most of the body, reducing vulnerability from leg/arm hits and encouraging mixed equipment use.→minimum armor added to jackets; rigs/armor vests provide armor for the whole body except the head
- Economy adjustmentsAsh yields are boosted fivefold to reflect adjusted farming economy.→5x x
- Loot in Factory biomeLoot-generation bug fixed in Factory biome; players should find loot where expected.→Fixed loot spawns; more containers contain loot
- Butcher tableButcher table gains more storage and fixed trophy recipes; selling stuffed mutants planned next update.→larger inventory; some trophy recipes fixed
- Hunting lootLoot during hunts is more variable to create excitement, rather than guaranteed rewards.→improved randomness; not guaranteed loot every time
▼Nerfs2
◆Other changes10
- Economy adjustments
- Increased resale value of artifacts to incentivize looting and trading.→Artifacts' selling price increased
- Bread price increased to stabilize farming economy and curb exploitation loops.→10 currency
- Tooltips and UITooltip shifts to improve visibility during use, reducing screen obstruction.→Moved slightly to avoid obstructing aiming/building/placing/using
- SledgehammerSledgehammer is once more craftable at the standard workbench, restoring accessibility.→craftable at standard workbench again
- UN drops and Factory supplyUN supply drops to Factory paused temporarily to rebalance equipment availability.→UN temporarily stops dropping supplies to Factory; return planned next update with better equipment
- LandminesLandmines are now more visible and easier to spot in Factory terrain.→fixed; more visible, not drowned in soil/concrete
- HUD/Inventory toggleHotkey changes to prevent accidental loss of HUD, with explicit toggle via ALT+~.→ALT+~ reactivates HUD; ~ hides HUD; previous '~' hides UI by mistake
- DX12 and navigation optimizationGraphics/engine optimizations aimed at reducing lag and increasing frame rates in various zones.→DX12, improved UE navigation; LODs improved ~30% assets; FPS gains up to 200% in some areas
- NPC navigation artifactsOngoing improvements to NPC navigation; players asked to report remaining issues.→continue monitoring for artifacts; report issues
- General notePatch closes with appreciation and intent to monitor and iterate based on player feedback.→Thanks for feedback; ongoing balance and future adjustments planned
subjects affected (15)
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Patch history
- →Minor changes and bug fixesAug 19, 2026 · 2d
Tiny loot and inventory adjustments with fixes for armor and crafting, plus a launcher tip for crashes on older GPUs.
- →Factory HotfixAug 14, 2026 · 1w
Hotfix fixes numerous texture, UI, spawn, and UI visibility issues across various game systems.
- Believe it or not - another update!Mar 26, 2026 · 4mo
A minor update introducing single-player pause, a new compass model, and several bug fixes regarding production and audio.
+3−2→ - YOU CAN SELL VEGETABLES AGAINJan 21, 2026 · 7mo
Economic adjustments to trading and repairs, and the addition of a craftable gas mask.
+3→
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