General Gameplay
GeneralSystem · Mechanics
1 patcheslast touched 67mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲🛠QoLinput buffer—→4 frames frames
Improved input responsiveness by allowing buffering during the end of attack recovery.
Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery
- ▲📊NumericFatal BlowFlawless Block window—→6 frames frames
Increased the window to Flawless Block Fatal Blows, making them slightly easier to defend.
Fatal Blows now have a larger 6 frame window to Flawless Block
- ▼📊NumericThrowsdamage—→-10 damage
Reduced the power and priority of Toward and Back Throws.
Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit
- ≈🔁ReworkDelayed Getuptiming15/30→20 frames
Standardized Delayed Getup timing to a single 20-frame window for consistency.
Delayed Getup now uses a unique animation and only has one timing of 20 frames