General Gameplay
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🛠QoLinput buffer—→4 frames frames
Improved input responsiveness by allowing buffering during the end of attack recovery.
Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery
- ▲📊NumericFatal BlowFlawless Block window—→6 frames frames
Increased the window to Flawless Block Fatal Blows, making them slightly easier to defend.
Fatal Blows now have a larger 6 frame window to Flawless Block
- ▼📊NumericThrowsdamage—→-10 damage
Reduced the power and priority of Toward and Back Throws.
Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit
- ≈🔁ReworkDelayed Getuptiming15/30→20 frames
Standardized Delayed Getup timing to a single 20-frame window for consistency.
Delayed Getup now uses a unique animation and only has one timing of 20 frames
- ▼📊NumericFatal Blowarmor startup5→8 frames
Fatal Blow armor now takes longer to activate, slightly increasing the window to interrupt the attack.
- ▼🎯BehaviorFatal Blowhitboxall→front-facing
Fatal Blows can no longer hit opponents from behind, except for Cassie Cage.
- ▼📊NumericJump Kickdamage scaling—→increased
Jump Kick damage scaling increased to align with Jump Punch attacks.
- ▼📊NumericJump Kickrecovery—→+4 frames
Jump Kicks now have more recovery frames when blocked, making them riskier.
- ▼•OtherKrushing Blowusage limitunlimited→1
Characters with Escape Failed Krushing Blows on both throw directions are now limited to one throw Krushing Blow per match.
- ≈✨NewBrutalities—→Added
Added several new Brutalities for players to discover.