
A comprehensive balance patch focusing on frame data adjustments for low attacks, general gameplay refinements to throw and block windows, and character-specific tuning to improve competitive fairness.
▲Buffs12
- General Gameplay
- Improved input responsiveness by allowing buffering during the end of attack recovery.→4 frames frames
- Fatal Blow:Increased the window to Flawless Block Fatal Blows, making them slightly easier to defend.→6 frames frames
- Erron BlackAnkle Biter:Ankle Biter is now slightly faster.9→8 frames
- Johnny Cage
- Pissed Off:Pissed Off now ignores armor, increasing its effectiveness against armored attacks.→Added
- Hop Kick:Hop Kick is now slightly easier to land due to more active frames.3→5 frames
- Kabal
- Flash Parry:Flash Parry now deals significant damage instead of zero.0→90 damage
- Flash Parry:Flash Parry now provides a massive frame advantage on hit.+9→+25 frames
- Kitana
- Edenian Razors:Edenian Razors recovers faster, making it safer to use.→-3 frames
- Edenian Razors:Added an amplify option to Edenian Razors to increase the number of fans used.→Added
- Neck Slice:Neck Slice is now faster.13→11 frames
- Kung Lao
- Possessed Hat:Possessed Hat now provides significantly more advantage on hit.→+18 frames
- Possessed Hat:Possessed Hat can now be amplified for better utility/damage.→Added
▼Nerfs9
- General GameplayThrows:Reduced the power and priority of Toward and Back Throws.→-10 damage
- Baraka
- Low Stab:Low Stab is now more punishable on block.-4→-6 frames
- Straight Shank:Straight Shank is now more punishable on block.-3→-6 frames
- Low Poke:Low Poke is now slightly more punishable on block.-4→-5 frames
- Low Shank:Low Shank is now more punishable on block.-4→-6 frames
- Cassie Cage
- Straight Punch:Straight Punch is now more punishable on block.-4→-6 frames
- BLB-118 Bitchin' Bubble:Reduced the duration of the Bitchin' Bubble and added conditions for it to disappear.400→300 frames
- Erron Black
- Down Peacemaker:Down Peacemaker is now slower to start, making it easier to react to.15→20 frames
- Down Peacemaker:Down Peacemaker is significantly more punishable on block.-8→-14 frames
◆Other changes1
- General GameplayDelayed Getup:Standardized Delayed Getup timing to a single 20-frame window for consistency.15/30→20 frames
subjects affected (8)
tap to see balance history
Patch history
- [12/11/20] PC Patch NotesDec 14, 2020 · 69mo
General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.
+4−11→ - [10/21/2020] PC Patch NotesOct 21, 2020 · 71mo
Minor PC update focusing on King of the Hill stability, Krypt progression tracking, and a Kitana projectile fix.
+2→ - [9/29/20] PC Patch NotesSep 29, 2020 · 72mo
PC-specific quality of life updates focusing on UI fixes, lobby stability, and the release of the Hallow's Eve Skin Pack.
+3→ - →[9/15/20] PC Patch NotesSep 15, 2020 · 72mo
PC patch focusing on UI navigation fixes, mouse input improvements, and addressing lobby issues in specific modes.
- [8/25/2020] PC Patch NotesAug 25, 2020 · 73mo
A series of bug fixes and interaction corrections for various characters, primarily focusing on Krushing Blow triggers and move behavior.
+5−1→ - [6/16/20] PC Patch NotesJun 16, 2020 · 75mo
PC-specific update focusing on Ultrawide support, input fixes, and Fatal Blow breakaway adjustments for several characters.
+5−3→ - [5/26/20] May PC Patch NotesMay 26, 2020 · 76mo
A comprehensive PC update focusing on character balance, armor-breaking mechanics, and significant overhauls to the Augment system and Practice Mode.
+37−5→ - →[4/2/20] PC Patch NotesApr 2, 2020 · 78mo
General stability and quality-of-life updates focusing on crash fixes, DX12 performance, and UI restoration.
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