
A comprehensive balance update focusing on Fatal Blow armor, Flawless Block cancel restrictions, and specific character frame data and hit region adjustments.
▲Buffs10
- Erron Black
- Bounty Bash:Bounty Bash recovers faster on block, reducing the risk of being punished.→-3 frames
- Deal In Lead:Increased blockstun on Deal In Lead, providing more advantage on block.→+5 frames
- Frost
- Cryogenic Crown:Increased base damage of Cryogenic Crown.1→3
- Cryogenic Crown:Decreased combo damage scaling, allowing for higher damage in strings.→decreased
- Cryogenic Crown:Added more active frames to make the move easier to land.→+2 frames
- GerasThe Deathless Giant:Increased hit advantage and reduced recovery on hit for better pressure.→+4 frames
- KitanaPurge The Weak:Purge The Weak now hits mid, changing its utility in mix-ups.→mid
- Kotal Kahn
- Mehtizquia Cut:Increased active frames and reduced recovery for better efficiency.→+2 frames
- Mehtizquia Cut:Increased blockstun and pushback when not Flawless Blocked.→+5 frames
- Kung LaoPossessed Hat:Possessed Hat now throws two projectiles instead of one.1→2
▼Nerfs16
- General Gameplay
- Fatal Blow:Fatal Blow armor now takes longer to activate, slightly increasing the window to interrupt the attack.5→8 frames
- Fatal Blow:Fatal Blows can no longer hit opponents from behind, except for Cassie Cage.all→front-facing
- Jump Kick:Jump Kick damage scaling increased to align with Jump Punch attacks.→increased
- Jump Kick:Jump Kicks now have more recovery frames when blocked, making them riskier.→+4 frames
- Krushing Blow:Characters with Escape Failed Krushing Blows on both throw directions are now limited to one throw Krushing Blow per match.unlimited→1
- CetrionFar H2 P0rt:Increased the resource cost of Far H2 P0rt, making it more expensive to use.1→2 bars
- Erron BlackDeal In Lead:Increased recovery time on block, making the move more punishable.→+5 frames
- Geras
- Titan Charge:Increased startup frames, making the move slower to execute.6→9 frames
- Time Splash:Reduced blockstun, giving the opponent more room to react.→-5 frames
- Matter Of Time:Increased startup frames, making the move slower.20→25 frames
- Matter Of Time:Slower recovery on the move.→+3 frames
- Sand Trap / Quick Sand:Reduced blockstun when Flawless Blocked.→-5 frames
- Johnny Cage
- Forceball (High/Low):Increased startup frames for both high and low forceballs.9→11 frames
- Rise And Shine:Increased startup frames for the getup/block attack.7→9 frames
- SkarletBloodport Far:Increased the resource cost of Bloodport Far.1→2 bars
- Shang TsungScreaming Soul Amplify:Screaming Soul Amplify is now correctly destroyed by projectile-destroying moves.immune→destructible
◆Other changes3
- General GameplayAdded several new Brutalities for players to discover.→Added
- Erron BlackQuick Shot:Adjusted the hit region for the getup/block attack version of Quick Shot.
- KryptNether Forge:Added new Nether Forge Recipes for players to discover.→Added
subjects affected (12)
tap to see balance history
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Patch history
- [12/11/20] PC Patch NotesDec 14, 2020 · 68mo
General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.
+4−11→ - [11/17/2020] PC Patch NotesNov 17, 2020 · 69mo
A comprehensive balance patch focusing on frame data adjustments for low attacks, general gameplay refinements to throw and block windows, and character-specific tuning to improve competitive fairness.
+12−9→ - [10/21/2020] PC Patch NotesOct 21, 2020 · 70mo
Minor PC update focusing on King of the Hill stability, Krypt progression tracking, and a Kitana projectile fix.
+2→ - [9/29/20] PC Patch NotesSep 29, 2020 · 70mo
PC-specific quality of life updates focusing on UI fixes, lobby stability, and the release of the Hallow's Eve Skin Pack.
+3→ - →[9/15/20] PC Patch NotesSep 15, 2020 · 71mo
PC patch focusing on UI navigation fixes, mouse input improvements, and addressing lobby issues in specific modes.
- [8/25/2020] PC Patch NotesAug 25, 2020 · 71mo
A series of bug fixes and interaction corrections for various characters, primarily focusing on Krushing Blow triggers and move behavior.
+5−1→ - [6/16/20] PC Patch NotesJun 16, 2020 · 74mo
PC-specific update focusing on Ultrawide support, input fixes, and Fatal Blow breakaway adjustments for several characters.
+5−3→ - [5/26/20] May PC Patch NotesMay 26, 2020 · 74mo
A comprehensive PC update focusing on character balance, armor-breaking mechanics, and significant overhauls to the Augment system and Practice Mode.
+37−5→
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