PatchDiff
gamesnewsabout
Mortal Kombat 11
Mortal Kombat 11
Action
NetherRealm Studios, QLOC, Shiver · Warner Bros. Games, Warner Bros. Interactive Entertainment·$49.99
Jan 28, 2020 · 78mo ago

Patch Notes [1/28/20]

AI summary1mo

A comprehensive balance update focusing on Fatal Blow armor, Flawless Block cancel restrictions, and specific character frame data and hit region adjustments.

Buffs10

  • Erron Black
    • Bounty Bash:Bounty Bash recovers faster on block, reducing the risk of being punished.-3 frames
    • Deal In Lead:Increased blockstun on Deal In Lead, providing more advantage on block.+5 frames
  • Frost
    • Cryogenic Crown:Increased base damage of Cryogenic Crown.13
    • Cryogenic Crown:Decreased combo damage scaling, allowing for higher damage in strings.decreased
    • Cryogenic Crown:Added more active frames to make the move easier to land.+2 frames
  • GerasThe Deathless Giant:Increased hit advantage and reduced recovery on hit for better pressure.+4 frames
  • KitanaPurge The Weak:Purge The Weak now hits mid, changing its utility in mix-ups.mid
  • Kotal Kahn
    • Mehtizquia Cut:Increased active frames and reduced recovery for better efficiency.+2 frames
    • Mehtizquia Cut:Increased blockstun and pushback when not Flawless Blocked.+5 frames
  • Kung LaoPossessed Hat:Possessed Hat now throws two projectiles instead of one.12

Nerfs16

  • General Gameplay
    • Fatal Blow:Fatal Blow armor now takes longer to activate, slightly increasing the window to interrupt the attack.58 frames
    • Fatal Blow:Fatal Blows can no longer hit opponents from behind, except for Cassie Cage.allfront-facing
    • Jump Kick:Jump Kick damage scaling increased to align with Jump Punch attacks.increased
    • Jump Kick:Jump Kicks now have more recovery frames when blocked, making them riskier.+4 frames
    • Krushing Blow:Characters with Escape Failed Krushing Blows on both throw directions are now limited to one throw Krushing Blow per match.unlimited1
  • CetrionFar H2 P0rt:Increased the resource cost of Far H2 P0rt, making it more expensive to use.12 bars
  • Erron BlackDeal In Lead:Increased recovery time on block, making the move more punishable.+5 frames
  • Geras
    • Titan Charge:Increased startup frames, making the move slower to execute.69 frames
    • Time Splash:Reduced blockstun, giving the opponent more room to react.-5 frames
    • Matter Of Time:Increased startup frames, making the move slower.2025 frames
    • Matter Of Time:Slower recovery on the move.+3 frames
    • Sand Trap / Quick Sand:Reduced blockstun when Flawless Blocked.-5 frames
  • Johnny Cage
    • Forceball (High/Low):Increased startup frames for both high and low forceballs.911 frames
    • Rise And Shine:Increased startup frames for the getup/block attack.79 frames
  • SkarletBloodport Far:Increased the resource cost of Bloodport Far.12 bars
  • Shang TsungScreaming Soul Amplify:Screaming Soul Amplify is now correctly destroyed by projectile-destroying moves.immunedestructible

Other changes3

  • General GameplayAdded several new Brutalities for players to discover.Added
  • Erron BlackQuick Shot:Adjusted the hit region for the getup/block attack version of Quick Shot.
  • KryptNether Forge:Added new Nether Forge Recipes for players to discover.Added

subjects affected (12)

tap to see balance history

How did this patch land?
🔗
official notes
Mortal Kombat 11 · Jan 28, 2020

Related Deals

Gear, keys & collectibles for Mortal Kombat 11

Affiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.

Enjoying PatchDiff?
AI & server costs add up — a coffee helps keep it free for everyone. Thank you!

Patch history

see all 30

  1. [12/11/20] PC Patch NotesDec 14, 2020 · 68mo

    General gameplay polish and character-specific balance adjustments focusing on frame data, throw immunity, and bug fixes.

    +411
  2. [11/17/2020] PC Patch NotesNov 17, 2020 · 69mo

    A comprehensive balance patch focusing on frame data adjustments for low attacks, general gameplay refinements to throw and block windows, and character-specific tuning to improve competitive fairness.

    +129
  3. [10/21/2020] PC Patch NotesOct 21, 2020 · 70mo

    Minor PC update focusing on King of the Hill stability, Krypt progression tracking, and a Kitana projectile fix.

    +2
  4. [9/29/20] PC Patch NotesSep 29, 2020 · 70mo

    PC-specific quality of life updates focusing on UI fixes, lobby stability, and the release of the Hallow's Eve Skin Pack.

    +3
  5. [9/15/20] PC Patch NotesSep 15, 2020 · 71mo

    PC patch focusing on UI navigation fixes, mouse input improvements, and addressing lobby issues in specific modes.

  6. [8/25/2020] PC Patch NotesAug 25, 2020 · 71mo

    A series of bug fixes and interaction corrections for various characters, primarily focusing on Krushing Blow triggers and move behavior.

    +51
  7. [6/16/20] PC Patch NotesJun 16, 2020 · 74mo

    PC-specific update focusing on Ultrawide support, input fixes, and Fatal Blow breakaway adjustments for several characters.

    +53
  8. [5/26/20] May PC Patch NotesMay 26, 2020 · 74mo

    A comprehensive PC update focusing on character balance, armor-breaking mechanics, and significant overhauls to the Augment system and Practice Mode.

    +375

Recently Updated

6

Similar Games

6