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Ostranauts
Ostranauts
IndieRPGSimulation
Blue Bottle Games · Kitfox Games·$19.99
Sep 25, 2020 · 71mo ago

Ostranauts Patch v0.6.2.5 Available

AI summary1w

Ostranauts patch focuses on stabilizing saves, AI repair behavior, social interaction reliability, inventory and docking fixes, plus QoL improvements like uninstalling nav stations and clearing proximity alarms.

Buffs6

  • Nav stationNav stations can now be uninstalled even when not powered or damaged, freeing up space or replacing components.Added
  • Proximity alarmPlayers can quickly clear proximity alarms, reducing interruption during exploration and encounters.Added
  • AI repairsAI repairs no longer halt after deliveries; restores normal repair flow post-item transfer.After delivering items
  • Social combatSocial combat no longer frequently gets stuck with no reply options when NPCs fail to choose or die.fewer
  • Inventory tooltipInventory tooltips no longer linger after the underlying item is removed.
  • Derelict dockingDerelict positions remain stable relative to the K-Leg after docking interactions.

Bug fixes7

  • Save/Load stability
    • Saving and loading no longer re-applies accumulated side effects that could falsely advance conditions.
    • Overheating no longer remains locked to the captain after extended play due to save/load side-effects.
  • Social combat & dead playersSocial actions no longer consider or allow moves involving deceased NPCs.
  • Door mechanicsDoors no longer allow unintended clipping; exploration and stealth behaviors are more reliable.
  • Derelict navigation/compatDerelict drift behavior corrected to prevent far-off positioning after interactions.
  • Inventory items diagonalItems render in proper alignment within inventory grids.
  • Overheating/temperature behaviorCaptain overheating state now reflects real atmospheric temperature rather than being stuck due to accumulated side-effects.

Other changes2

subjects affected (14)

tap to see balance history

How did this patch land?
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official notes
Ostranauts · Sep 25, 2020
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Patch history

see all 101

  1. Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo

    Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.

  2. Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo

    Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.

    +1
  3. Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo

    Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.

    +3
  4. Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo

    Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.

  5. Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo

    Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.

    +1
  6. Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo

    Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.

  7. Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo

    Hotfix addressing a null reference during ship piloting tutorial transit undock step.

  8. Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo

    Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.

    +4

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