Ostranauts patch focuses on stabilizing saves, AI repair behavior, social interaction reliability, inventory and docking fixes, plus QoL improvements like uninstalling nav stations and clearing proximity alarms.
▲Buffs6
- Nav stationNav stations can now be uninstalled even when not powered or damaged, freeing up space or replacing components.→Added
- Proximity alarmPlayers can quickly clear proximity alarms, reducing interruption during exploration and encounters.→Added
- AI repairsAI repairs no longer halt after deliveries; restores normal repair flow post-item transfer.→After delivering items
- Social combatSocial combat no longer frequently gets stuck with no reply options when NPCs fail to choose or die.→fewer
- Inventory tooltipInventory tooltips no longer linger after the underlying item is removed.
- Derelict dockingDerelict positions remain stable relative to the K-Leg after docking interactions.
✚Bug fixes7
- Save/Load stability
- Saving and loading no longer re-applies accumulated side effects that could falsely advance conditions.
- Overheating no longer remains locked to the captain after extended play due to save/load side-effects.
- Social combat & dead playersSocial actions no longer consider or allow moves involving deceased NPCs.
- Door mechanicsDoors no longer allow unintended clipping; exploration and stealth behaviors are more reliable.
- Derelict navigation/compatDerelict drift behavior corrected to prevent far-off positioning after interactions.
- Inventory items diagonalItems render in proper alignment within inventory grids.
- Overheating/temperature behaviorCaptain overheating state now reflects real atmospheric temperature rather than being stuck due to accumulated side-effects.
◆Other changes2
- Nav station course correction checkCourse correction checks for nav stations have been temporarily disabled.→Removed for now
- General fixes and QoLQuality-of-life improvements to socialization and interaction reliability.
subjects affected (14)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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