Hotfix 0.11.0.10 improves AI behavior (especially police), advances surrender handling, and enhances social UI/tooltips with numerous bug fixes and stability improvements.
Images © Ostranauts via Steam
▲Buffs2
- Surrender mechanicsAIs are now more willing to accept player surrender in combat and honor it when given.→Enhanced
- Zone obedience / AI wanderingAIs should now honor designated zones and no longer wander into player ships or dorms.→Enabled
✚Bug fixes11
- Bug fixes
- Fixed a null exception in encounter screens that could cause them to get stuck.
- Fixed career UI getting stuck when a new player is choosing a ship.
- Fixed Quick Action Button hotkeys triggering while typing a new save name.
- Fixed officers ignoring arrest warrants during combat cooldown periods.
- Fixed missing social moves after surrendering to police.
- Fixed some attack moves starting too far away and failing.
- Fixed NPC log messages missing when broadcast to a room without the target present.
- Fixed null exception that could cause saving the game to fail.
- Fixed an 'Event Store Full' error from too many low pressure/proximity alarm alerts.
- Fixed several duplicate and missing data entries in game files.
- Removed parts of code that generated unnecessary log spam.
◆Other changes5
- Police AI and boarding behaviorBoarding AI prioritizes actions more sensibly and handles multiple directives more reliably.multiple directives (arrest, fight, question) prioritization→prioritization cleaned up for boarding and arrest/fight/question directives
- UI and tooltip improvements for social interactions
- Tooltips now show which emotional states are required, emotional impact, and definitions of GAMBIT/BASIC moves, plus clearer Stakes info.→Expanded social move tooltips
- MegaTooltip Stakes section uses clearer language linking emotions to outcomes.→Clarified Stakes text
- Social and tooltips visuals/clarity
- MegaTooltip Stakes section now uses clearer language linking emotions to outcomes.→More clear language about emotional states leading to failure
- Tooltip now connects emotional state requirements to the up/down arrows for better comprehension.→Link stat names to tooltip arrows
subjects affected (6)
tap to see balance history
Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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