Hotfix patch 0.11.0.7 improves crime/faction reporting, AI behavior in conversations, UI reliability after autosaves, gig targeting reliability, and numerous bug fixes across systems.
Images © Ostranauts via Steam
▲Buffs20
- Crime and faction reporting
- Most crimes and faction changes now require a witness who has line of sight to the action and would care about the subject (crew won't narc on captain; friends/family won't narc).→requires witness with line of sight and relevant interest
- Crime reporting now happens on a delay, with real-time visibility of the reporting NPC if you act quickly.→delayed
- Police no longer flagged as public enemies for executing warrants on public enemies.→not flagged as public enemies when executing attack warrants on public enemies
- NPC AI and conversations
- AI now stays with players during important conversations.→less likely to wander off
- NPCs are no longer allowed to lie down to sleep during stakes conversations.→forbidden/logically prevented
- Players now have the ability to wake sleeping NPCs.→able to wake up sleeping NPCs
- Gigs and targets
- Honey Pot gig:Honey pot gigs will not target pirates or dead individuals anymore.→no longer targets pirates or dead people
- Courier gig:Courier gigs will not target pirates or dead individuals anymore.→no longer targets pirates or dead people
- Gig Nexus:Gig Nexus system now targets more appropriately, reducing bad target assignments.→more selective about targets
- Snapshot mission:Snapshot missions are now more reliable and realistic when attempting to take a photo.→more reliable/realistic photo attempts
- UI and UX reliability
- Navigation/UI:Fixed a bug where nav and other item UIs could stop functioning after loading an autosave.→works again after autosave load
- Indestructible kiosks:Several kiosks and other objects were made indestructible to prevent loss of access.→indestructible for now
- Inventory UI:Fixed inventory grids overlapping with the bottom UI and becoming hidden.→overlaps fixed
- First-time startup:Fixed bug that made first-time players harder to start due to detection issues.→corrected
- Derelict and collectibles behaviorFixed middle-age bug where removing negative traits could re-add the age condition immediately.→no immediate re-addition after crossing middle age due to trait removals
- Derelict/NPC combat and hostility
- Fixed a bug where NPCs involved in combat would fail to engage attackers consistently.→no longer ignore combatants they are currently fighting
- Police will not shout at unconscious people anymore.→no longer shout at unconscious targets
- Derelict structures and lighting
- Loose wall lights now can be stored in hand slots.→goes into hand slots
- Loose beds can now be moved into hand slots.→goes into hand slots
- Photograph/gig interactionsPhoto gigs:Snap photo gig now requires line of sight; previously could succeed without it.→enforced line of sight
▼Nerfs1
- Photograph/gig interactionsPhoto gigs:Fixed bug allowing photos to be snapped without line of sight.→blocked
✚Bug fixes2
- Careers and appearanceFixed a bug where the player's name did not update in the career kiosk header after changing appearance.→updates name in career kiosk header after appearance changes
- Miscellaneous bug fixesNumerous fixes including narcotics logging, sleeping, UI alignment, line-of-sight checks, and general stability across systems.
◆Other changes1
- Derelict and collectibles behaviorAn autosave is added the first time a player docks with a derelict that has hostiles on board.→autosave when docking with hostile derelict
subjects affected (10)
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Patch history
- →Roster Helmet Toggle and Hour Indicator, Autotask Stillness, Tracking Alarm FixJul 17, 2026 · 1mo
Hotfix 0.15.1.17 adds helmet auto-removal toggle, an hour indicator in the roster, keeps captain/crew still when Autotask is off during free time, and silences tracking alarm when controlling crew on a station.
- Fix for Random Pausing, Battery Swap BugJul 14, 2026 · 1mo
Hotfix 0.15.1.15 fixes random pause bug and battery swap reliability, plus debugging log spam cleanup.
+1→ - Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026 · 3mo
Hotfix addressing overheating, ship explosions, weapon accuracy, AI targeting, and reactor behavior with several reliability and UI fixes.
+3→ - →Fire guardrails, and emotional clobber reliefApr 24, 2026 · 3mo
Hotfix addressing unintended fire ignition and rapid emotional clobber events, with save compatibility note.
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026 · 3mo
Hotfix v0.15.0.19 for Ostranauts fixes loot RNG bug, disappearing items, LA Aerostat duplication, NPC undocking issues, and various null reference fixes.
+1→ - →Hotfix (0.15.0.18) for nulls and other issues reported in Fire in the HoldApr 22, 2026 · 3mo
Hotfix 0.15.0.18 for Fire in the Hold fixes several stability, UI, and flow issues including docking safety, NAV visibility, encounter flow, null references, and tutorial resilience.
- →Hotfix for null reference in ship piloting tutorialApr 21, 2026 · 3mo
Hotfix addressing a null reference during ship piloting tutorial transit undock step.
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025 · 10mo
Hotfix v0.14.5.15 fixes selection dragging, ship loading and naming, whodunnit stability, and maintenance refill adjustments to reduce overfill.
+4→
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