Beta Patch 0.28.d adds Color Blindness Mode, tweaks tornado timings, reduces biome variety of Tornado Hell, and fixes a suite of major and minor issues across visuals, items, and gameplay.
✚Bug fixes6
- Endurance Badge issuePlayers can now obtain the Endurance Badge as intended.→Fixed an issue where players would be unable to obtain the Endurance Badge
- Scrolls and form-changing itemsUsing form-changing items now gives the new item to the player owned item in hand instead of dropping it.→Scrolls and Berrynanas drop the new item into hands instead of dropping the item itself
- Modded visuals compatibilityresolves conflicts between vanilla and modded setups to prevent visual glitches and broken achievements.→Fixed potential issues when playing vanilla game after mods or modded player with missing mods
- Endgame loading tornado freezeResolves rare freezing issue when a tornado affects end-of-run loading sequence.→Fixed rare freeze on loading screen after failing a run due to tornado
- Scout Cannon and jellyfish softlockScout Cannon:Resolves a softlock when placing the Scout Cannon on a jellyfish.→Fixed a softlock when Scout Cannon atop a jellyfish
- Giant tree treetopRestores a missing treetop on the giant tree to fix navigation or aesthetics.→Added missing treetop to a branch on the giant tree
◆Other changes14
- Color Blindness ModeAdds a color blind mode with patterns on berries to help players distinguish them.→Added: Color Blindness Mode with pattern differentiation for berries
- Tornado spawn timing
- Lowered ceiling for the initial tornado spawn timer to bring earlier tornado appearances.→Reduced maximum time before first tornado can spawn s
- Keeps tornadoes rarer in quick succession by extending the minimum cooldown between spawns.→Slightly increased the minimum time before a tornado can spawn again s
- Tornado Hell biome variantMakes Tornado Hell biome variant less frequent to improve overall biome distribution.→Reduced commonness of the 'Tornado Hell' biome variant
- TOMB maze pathingReduces the chance of the maze becoming blocked after entering the TOMB to improve progress flow.→It is now way less likely that the maze is blocked after entering the TOMB
- Backpack physicsBackpack physics updated to reduce instances of losing the backpack.→Backpack now has new physics to prevent losing it
- Magic Bugle and Scoutmaster's Bugle volume
- Magic Bugle:Bugle sounds are adjusted to a more pleasing volume level.→Play at a higher, more reasonable volume
- Scoutmaster's Bugle:Bugle sounds are adjusted to a more pleasing volume level.→Play at a higher, more reasonable volume
- Guidebook resolutionGuidebook text sharper when the render scale is low.→Guidebook renders at higher resolution when Render Scale set to low
- End game countdown flickerEnd game countdown no longer flickers, improving visual clarity.→Removed the annoying flicker on the end game countdown
- Scoutmaster grain effect in Photosensitive ModeScoutmaster:Removes the grainy grain effect when Photosensitive Mode is enabled.→Removed grain effect in Photosensitive Mode
- Rainbow stamina bar (Photosensitive Mode)Stamina bar animation slowed in Photosensitive Mode to reduce visual motion intensity.→Rainbow stamina bar is now slower in Photosensitive Mode
- Magic Bugle volume (minor)Magic Bugle:Magic Bugle volume adjusted for better audibility without being overpowering.→Increased volume to a higher, reasonable level
- Scoutmaster's Bugle volume (minor)Scoutmaster's Bugle:Scoutmaster's Bugle volume adjusted for better audibility.→Increased volume to a higher, reasonable level
subjects affected (18)
tap to see balance history
- Color Blindness Mode1
- Tornado spawn timing2
- Tornado Hell biome variant1
- TOMB maze pathing1
- Endurance Badge issue1
- Scrolls and form-changing items1
- Modded visuals compatibility1
- Endgame loading tornado freeze1
- Backpack physics1
- Magic Bugle and Scoutmaster's Bugle volume2
- Guidebook resolution1
- Scout Cannon and jellyfish softlock1
- Giant tree treetop1
- End game countdown flicker1
- Scoutmaster grain effect in Photosensitive Mode1
- Rainbow stamina bar (Photosensitive Mode)1
- Magic Bugle volume (minor)1
- Scoutmaster's Bugle volume (minor)1
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Patch history
- PATCH 2.01.a: Frog cooldown and bug fixesAug 13, 2026 · 4d
Frog cooldown introduced; Infinite Stamina nerfed; multiple fixes across systems and level generation.
+1−1→ - patch 1.65.aJul 23, 2026 · 3w
General bug fixes and quality-of-life improvements across items, narration, and modding features, plus performance tweaks and map generation randomization.
+5−1→ - →BETA PATCH 0.65.dJul 16, 2026 · 1mo
Bug fixes and QoL improvements for item management, stamina on failed Helping Hand, success rate of Helping Hand, and luggage spawning on Kiln.
- →BETA PATCH 0.65.cJul 7, 2026 · 1mo
General bugfix patch addressing rendering, UI and map visuals, plus stability tweaks.
- →BETA PATCH 0.65.aJul 2, 2026 · 1mo
General beta patch notes focusing on optimizations, map generation changes, and beta-only feature toggles with no direct gameplay nerfs or buffs.
- →Patch Notes 1.64.aJun 24, 2026 · 1mo
Minor map generation tweaks in patch 1.64.a, removing certain variants and reducing spore clouds on Roots variants to tweak balance.
- →SMALL patch 1.63.aJun 3, 2026 · 2mo
Small patch adds new maps to daily rotation and fixes a lighting issue in Kiln; includes a menu shoutout for Aggro Crab's new game and a note about map rotation cadence.
- →SMALL patch 1.62.bMay 29, 2026 · 2mo
Small patch 1.62.b adds new maps to daily rotation and references a temporary rollback due to a lighting issue.
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