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PEAK
PEAK
ActionAdventureIndie
Team PEAK · Aggro Crab, Evil Landfall?·-50%$3.99
Sep 5, 2025 · 11mo ago

BETA Patch 0.28.d

AI summary1w

Beta Patch 0.28.d adds Color Blindness Mode, tweaks tornado timings, reduces biome variety of Tornado Hell, and fixes a suite of major and minor issues across visuals, items, and gameplay.

Bug fixes6

  • Endurance Badge issuePlayers can now obtain the Endurance Badge as intended.Fixed an issue where players would be unable to obtain the Endurance Badge
  • Scrolls and form-changing itemsUsing form-changing items now gives the new item to the player owned item in hand instead of dropping it.Scrolls and Berrynanas drop the new item into hands instead of dropping the item itself
  • Modded visuals compatibilityresolves conflicts between vanilla and modded setups to prevent visual glitches and broken achievements.Fixed potential issues when playing vanilla game after mods or modded player with missing mods
  • Endgame loading tornado freezeResolves rare freezing issue when a tornado affects end-of-run loading sequence.Fixed rare freeze on loading screen after failing a run due to tornado
  • Scout Cannon and jellyfish softlockScout Cannon:Resolves a softlock when placing the Scout Cannon on a jellyfish.Fixed a softlock when Scout Cannon atop a jellyfish
  • Giant tree treetopRestores a missing treetop on the giant tree to fix navigation or aesthetics.Added missing treetop to a branch on the giant tree

Other changes14

  • Color Blindness ModeAdds a color blind mode with patterns on berries to help players distinguish them.Added: Color Blindness Mode with pattern differentiation for berries
  • Tornado spawn timing
    • Lowered ceiling for the initial tornado spawn timer to bring earlier tornado appearances.Reduced maximum time before first tornado can spawn s
    • Keeps tornadoes rarer in quick succession by extending the minimum cooldown between spawns.Slightly increased the minimum time before a tornado can spawn again s
  • Tornado Hell biome variantMakes Tornado Hell biome variant less frequent to improve overall biome distribution.Reduced commonness of the 'Tornado Hell' biome variant
  • TOMB maze pathingReduces the chance of the maze becoming blocked after entering the TOMB to improve progress flow.It is now way less likely that the maze is blocked after entering the TOMB
  • Backpack physicsBackpack physics updated to reduce instances of losing the backpack.Backpack now has new physics to prevent losing it
  • Magic Bugle and Scoutmaster's Bugle volume
    • Magic Bugle:Bugle sounds are adjusted to a more pleasing volume level.Play at a higher, more reasonable volume
    • Scoutmaster's Bugle:Bugle sounds are adjusted to a more pleasing volume level.Play at a higher, more reasonable volume
  • Guidebook resolutionGuidebook text sharper when the render scale is low.Guidebook renders at higher resolution when Render Scale set to low
  • End game countdown flickerEnd game countdown no longer flickers, improving visual clarity.Removed the annoying flicker on the end game countdown
  • Scoutmaster grain effect in Photosensitive ModeScoutmaster:Removes the grainy grain effect when Photosensitive Mode is enabled.Removed grain effect in Photosensitive Mode
  • Rainbow stamina bar (Photosensitive Mode)Stamina bar animation slowed in Photosensitive Mode to reduce visual motion intensity.Rainbow stamina bar is now slower in Photosensitive Mode
  • Magic Bugle volume (minor)Magic Bugle:Magic Bugle volume adjusted for better audibility without being overpowering.Increased volume to a higher, reasonable level
  • Scoutmaster's Bugle volume (minor)Scoutmaster's Bugle:Scoutmaster's Bugle volume adjusted for better audibility.Increased volume to a higher, reasonable level

subjects affected (18)

tap to see balance history

How did this patch land?
🔗
official notes
PEAK · Sep 5, 2025

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Patch history

see all 35

  1. PATCH 2.01.a: Frog cooldown and bug fixesAug 13, 2026 · 4d

    Frog cooldown introduced; Infinite Stamina nerfed; multiple fixes across systems and level generation.

    +11
  2. patch 1.65.aJul 23, 2026 · 3w

    General bug fixes and quality-of-life improvements across items, narration, and modding features, plus performance tweaks and map generation randomization.

    +51
  3. BETA PATCH 0.65.dJul 16, 2026 · 1mo

    Bug fixes and QoL improvements for item management, stamina on failed Helping Hand, success rate of Helping Hand, and luggage spawning on Kiln.

  4. BETA PATCH 0.65.cJul 7, 2026 · 1mo

    General bugfix patch addressing rendering, UI and map visuals, plus stability tweaks.

  5. BETA PATCH 0.65.aJul 2, 2026 · 1mo

    General beta patch notes focusing on optimizations, map generation changes, and beta-only feature toggles with no direct gameplay nerfs or buffs.

  6. Patch Notes 1.64.aJun 24, 2026 · 1mo

    Minor map generation tweaks in patch 1.64.a, removing certain variants and reducing spore clouds on Roots variants to tweak balance.

  7. SMALL patch 1.63.aJun 3, 2026 · 2mo

    Small patch adds new maps to daily rotation and fixes a lighting issue in Kiln; includes a menu shoutout for Aggro Crab's new game and a note about map rotation cadence.

  8. SMALL patch 1.62.bMay 29, 2026 · 2mo

    Small patch 1.62.b adds new maps to daily rotation and references a temporary rollback due to a lighting issue.

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