V1.4.4 focuses on reigning in sustain creep, adjusting death timers to allow better objective conversion, and balancing outlier heroes like Rampage and Boris while buffing struggling assassins and carries.
▲Buffs39
- FangtoothIncreased physical armor to prevent the objective from dying too quickly, giving contesting teams more time to react.25→30
- Melee MinionIncreased health to make last-hitting more consistent.650 (+40/50 per Level)→650 (+46/58 per Level) HP
- Ranged MinionIncreased health to make last-hitting more consistent.380 (+25 per Level)→380 (+29 per Level) HP
- Argus
- Dread Nova:Slightly reduced cooldown on Dread Nova.17→16 s
- Particle Shredder:Significantly reduced mana cost to help Argus manage his economy and stay present on the map.14/16/18/20/22→10/12/14/16/18 mana
- Countess
- Shadow Slip:Slightly reduced cooldowns on Shadow Slip.20/18.5/17/14.5/13→19/17.5/16/14.5/13 s
- Eventide:Reduced the mana cost of Eventide.60/65/70/75/80→50/55/60/65/70 mana
- Crunch
- Increased base mana to improve sustain.290→320
- Cross Crunch:Increased physical power scaling on his passive.20%→25% %
- Cross Crunch:Increased magical power scaling on his passive.20%→25% %
- Right Crunch:Slightly reduced cooldowns for Right Crunch.12/11/10/9/8→11.5/10.5/9.5/8.5/7.5 s
- Forward Crunch:Reduced cooldown on Forward Crunch to improve his engagement loop.18→16 s
- Feng Mao
- Increased base attack speed to help bridge the damage-to-durability gap.100→105
- Hamstring:Increased physical power scaling on Hamstring.28%→32% %
- Hamstring:Increased isolation bonus scaling on Hamstring.16%→18% %
- Earth Shatter:Increased physical power scaling on Earth Shatter.90%→95% %
- Earth Shatter:Increased execution bonus scaling on Earth Shatter.90%→95% %
- Earth Shatter:Increased physical penetration scaling on the execution hit of Earth Shatter.400%→450% %
- Grim.exe
- Pulsefire:Increased magical power scaling on Pulsefire to better support magical builds.15%→22% %
- G.T.F.O:Increased magical power scaling on the ultimate.80%→95% %
- Kallari
- Increased attack speed growth to help her fight against high-armor targets.2→2.5
- Crippling Dagger:Increased physical power scaling on Crippling Dagger.100%→110% %
- Khaimera
- Unleash:Increased cleave damage on Unleash to improve jungle clear speed.75%→100% %
- Cull:Increased the damage of the final hit of Cull.100/225/350→125/250/375
- Cull:Increased the total damage of the ultimate.180/385/590→205/410/615
- Morigesh
- Swarm:Increased healing gained from running through minions with Swarm.20%→25% %
- Mark:Reduced the cooldown of Mark to increase DPS uptime.9/8/7/6/5→8.5/7.5/6.5/5.5/4.5 s
- Mourn
- Increased base attack speed for smoother basic attacks.105→110
- Extract:Reduced the cooldown of the Extract passive for more frequent trading.9→8 s
- MurdockResolved a bug where movement speed was lower than intended.615→670
- MurielConsecrated Ground:Increased damage scaling on Consecrated Ground.40%→50% %
- Riktor
- Increased base attack speed to improve last-hitting and pressure.100→110
- Riot Shield:Increased the max health scaling of Riot Shield for better durability during engages.4%/6%/8%/10%→5%/7%/9%/11% %
- Serath
- Increased health growth to improve survivability.122→125 HP
- The Nephilim:Increased physical power scaling on basic attacks.90%→100% %
- Heaven’s Fury:Reduced cooldowns on Heaven's Fury.16/14.5/13/11.5/10→14/13/12/11/10 s
- Heaven’s Fury:Increased the damage of additional strikes.30%→35% %
- Chastise:Increased damage on Chastise.90/120/150/180/210→90/125/160/195/230
- Heresy:Increased bonus attack speed provided by the ultimate.20%/35%/50%→20%/40%/60% %
▼Nerfs50
- Mini PrimeMini Prime Buff:Reduced the bonus armor provided by the Mini Prime buff to make buffed heroes less oppressive to fight.20%→10% %
- Melee MinionReduced damage dealt to other minions to create a more natural damage cadence for players.95%→90% %
- Ranged MinionReduced damage dealt to other minions to create a more natural damage cadence for players.115%→110% %
- Boris
- Tesseract Device:Reduced healing from canisters to lower overall sustain.1 (+0.35 per Level)→0.8 (+0.3 per Level) HP
- Tesseract Device:Reduced physical power scaling on canister healing.4%→3.5% %
- Tesseract Device:Reduced core healing values.3 (+0.75 per Level)→2.5 (+0.7 per Level) HP
- Tesseract Device:Reduced scaling for core healing.12%→10% %
- Tesseract Device:Reduced the effectiveness of core healing against minions and monsters.30%→20% %
- Detection Protocol:Reduced movement speed boost to lower gank potency.50%/60%/70%/80%/90%→45%/55%/65%/75%/85% %
- Detection Protocol:Reduced the duration of the slow.1.5→1.25 s
- Primeval Roar:Slightly reduced the maximum duration of fear.1.25→1.15 s
- Countess
- Reduced natural armor growth to make her more vulnerable.4.2→3.9
- Reduced base mana pool.400→360
- Blood Tithe:Reduced the percentage of health damage dealt by her passive.8%→6% %
- Blood Tithe:Reduced the cooldown refund from her passive.25%→20% %
- Blade Siphon:Reduced the base healing of Blade Siphon.10/12/14/16/18→8/10/12/14/16 HP
- Blade Siphon:Reduced the healing multiplier when targeting heroes.600%→500% %
- Gideon
- Reduced base attack speed.135%→130% %
- Cosmic Rift:Reduced magical power scaling on Cosmic Rift.90%→85% %
- Torn Space:Increased cooldowns on Torn Space to reduce lane dominance.20/18/16/14/12→22/19.5/17/14.5/12 s
- Greystone
- Reduced base health to lower early laning strength.765→750 HP
- Reduced base health regeneration.2→1.7 HP/s
- Assault The Gates:Reduced damage on Assault The Gates.120/165/210/255/300→110/155/200/245/290
- Grim.exeAssault Mode:Reduced the attack speed bonus provided by Assault Mode.6%/9%/12%/15%/18%→5%/7.5%/10%/12.5%/15% %
- Grux
- Reduced base physical armor.38→35
- Reduced physical armor growth.5.5→5
- Smash And Grab:Increased the mana cost of Smash And Grab.60→70 mana
- Double Pain:Reduced the amount of healing based on missing health.18%→15% %
- Double Pain:Increased the cooldown of Double Pain.9/8/7/6/5→9.5/8.5/7.5/6.5/5.5 s
- HowitzerSlow Grenades:Reduced the damage of subsequent hits from Slow Grenades.10/20/30/40/50→10/18/26/34/42
- Iggy & Scorch
- Flame Turret:Reduced the health of Flame Turrets to make them easier to destroy.120 (+20 per Level)→100 (+18 per Level) HP
- Flame Turret:Reduced the magical power scaling for turret health.30%→26% %
- KallariShadow Walk:Reduced the physical penetration scaling on Shadow Walk healing.175%→150% %
- MorigeshMark:Reduced the magical power scaling of the healing from her Mark.60%→45% %
- Muriel
- Consecrated Ground:Reduced the base shield value of Consecrated Ground.90/130/170/210/250→80/120/160/200/240 HP
- Consecrated Ground:Reduced the magical power scaling of the shield.45%→40% %
- Alacrity:Reduced the shield value of Alacrity.80/110/140/170/200→70/100/130/160/190 HP
- Reversal Of Fortune:Reduced the shield value of the ultimate.275/500/725→250/470/690 HP
- Reversal Of Fortune:Reduced the duration of the ultimate shield.4s→3.5s s
- Rampage
- Reduced base attack speed.125→120
- Swipe:Reduced physical power scaling on basic attacks.75%→70% %
- King Of The Jungle:Reduced healing gained when immobilized.5%→3% %
- King Of The Jungle:Reduced base max health regeneration.0.25% (+0.015% per Level)→0.15% (+0.015% per Level) %
- Boulder Throw:Reduced damage on Boulder Throw.125/165/205/245/285→115/155/195/235/275
- Rumble:Reduced physical power scaling on Rumble.65%→60% %
- Rumble:Reduced the conversion of max health to physical power.1.5%/1.75%/2%/2.25%/2.5%→1.25%/1.5%/1.75%/2%/2.25% %
- Pounce:Reduced damage on Pounce.100/135/170/205/240→85/120/155/190/225
- Pounce:Reduced bonus health scaling on Pounce.6%→5% %
- Behemoth:Reduced healing on the ultimate.2%/3%/4%→1.8%/2.7%/3.6% %
- SevarogReaper Of Souls:Reduced passive omnivamp to lower early-game sustain and bullying.15%→10% %
◆Other changes2
- Death TimersDeath timers increased in the early-to-mid game to allow teams to convert won fights into objectives more effectively.6/9/10/11/12/14/17/20/23/26/29/32/35/37/39/40/41/42→6/9/12/14/16/18/20/22/25/28/31/34/37/38/39/40/41/42 s
- Grim.exeG.T.F.O:Changed the ultimate cooldown from a flat value to a scaling value.90→100/85/70 s
subjects affected (26)
tap to see balance history
Patch history
- V1.14.1 Patch NotesMay 21, 2026 · 3w+6−29→
- V1.3.1 HotfixJan 15, 2025 · 17mo+2→
- Hotfix v1.2.1 Available NowNov 26, 2024 · 18mo+1→
- Hotfix v0.13.2 - Release NotesDec 14, 2023 · 30mo−1→
- Hotfix 0.13.1 - Patch NotesDec 8, 2023 · 30mo−3→
- Hotfix v0.12.3 Release NotesNov 17, 2023 · 31mo+1→
- Hotfix 0.12.1 Release NotesNov 1, 2023 · 31mo+2−1→
- →Predecessor Hotfix V0.6.4Apr 28, 2023 · 38mo
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