Build 33 introduces a new sound engine, randomized building states, a revamped main menu with difficulty options, the Herbalist trait, and various gameplay systems like radios and TVs.
▲Buffs8
- Audio SystemAdded a dedicated slider in the options menu to control ambient volume.→Added
- Herbalist
- New Herbalist trait allows players to forage for medicinal herbs to treat broken bones and stomach diseases.→Added
- Foraging:Herbalists are the only ones who know which random berry or mushroom is poisonous in a given game session.Unknown→Known
- Zombies
- Zombies are grouped more leniently at the start of the game to reduce immediate deaths upon spawning.Dense→Balanced
- Zombies that fall from heights will now fall over and take damage.None→Damage/Knockdown
- General
- Furniture can now be moved.Static→Moveable
- Added a context-menu item to show remaining water in Rain Collector Barrels via tooltip.→Tooltip
- Fixed generators that only powered levels 0, 1, and 2 regardless of the generator's actual level.Broken→Fixed
▼Nerfs1
- GeneralReduced movement rate when ascending or descending stairs.Fast→Slower
◆Other changes7
- Audio System
- Implemented FMOD sound engine providing 3D sound, new ambient noises, and a random creepy music algorithm for nighttime.Old→FMOD
- Helicopter:The helicopter now circles the player, requiring the player to hide in forests or houses to make it leave.→Circling
- World Generation
- Buildings can now spawn as burnt, looted, or already barricaded, and some may have open windows or doors.Static→Randomized
- Certain buildings now contain loot specific to certain professions.→Profession-specific
- Main Menu
- New main menu allows easier customization of world, zombie, and character difficulty settings.Basic→Customizable
- Players can now choose to start from 'The First Day' up to '6 Months After the Apocalypse'.→Variable
- GeneralPlayers are now saved every minute instead of every 2 seconds to improve performance.2s→60s s
subjects affected (6)
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Patch history
- 42.16.2 UNSTABLE Hotfix ReleasedApr 8, 2026 · 3mo
Hotfix 42.16.2 focuses on improving gamepad controls, specifically fixing UI interactions, vehicle behavior, and aiming conflicts.
+6→ - 42.16.1 UNSTABLE Hotfix ReleasedApr 2, 2026 · 3mo
A hotfix addressing server browser privacy, multiplayer connectivity crashes, and character creation exploits.
−1→ - 42.15.2 UNSTABLE HOTFIX ReleasedMar 11, 2026 · 4mo
Hotfix 42.15.2 addresses critical loading issues with usernames and fixes animal rope behavior.
+1→ - →42.15.1 UNSTABLE HOTFIX ReleasedMar 10, 2026 · 4mo
Hotfix 42.15.1 addresses a critical game loading issue related to usernames.
- 42.14.1 BETA HOTFIX ReleasedFeb 18, 2026 · 5mo
Hotfix 42.14.1 addresses various single-player and multiplayer bugs, including vehicle-zombie attraction and item interaction issues.
+2→ - 42.13.2 UNSTABLE HOTFIX ReleasedJan 19, 2026 · 6mo
Hotfix 42.13.2 focuses on multiplayer stability, animal behavior fixes, and various quality-of-life corrections for building and crafting.
+9→ - 42.13.1 BETA HOTFIX ReleasedDec 18, 2025 · 7mo
A comprehensive hotfix for the 42.13.1 Beta focusing on multiplayer stability, animal behavior, skill progression, and various critical bug fixes.
+4−4→ - →Build 42.12.2 UNSTABLE Hotfix ReleasedOct 20, 2025 · 9mo
Build 42.12.2 UNSTABLE Hotfix focusing on critical bug fixes for combat, stability, and security.
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