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Project Zomboid
Project Zomboid
IndieRPGSimulation
The Indie Stone · The Indie Stone·CHF 22.25
Jul 7, 2022 · 49mo ago

41.72 UNSTABLE Released

AI summary10h

Update 41.72 focuses on extensive multiplayer vehicle physics synchronization, a massive expansion of the food and recipe system (evolved recipes), and significant map updates for Louisville.

Images © Project Zomboid via Steam

Buffs9

  • Vehicles
    • Major overhaul of vehicle physics and synchronization in multiplayer to reduce lag and 'floaty' trailers.Improved
    • Towing:Towing behavior improved using rope constraints instead of z-offsets, reducing twitching and disconnection.z-offsetRope constraint
  • Food and Recipes
    • Evolved Recipes:Introduced 'Evolved Recipes' allowing players to customize foods with various toppings and ingredients.Added
    • Added Canned Condensed Milk as a versatile substitute for milk in recipes.Added
    • Uncooked eggs are still dangerous but have a significantly lower chance of making the player sick.High sicknessReduced sickness
  • LouisvilleGeneral improvements to the layout and detail of upper-class areas and farmsteads in the Knox Event map.Improved
  • General
    • Players can now use empty bottles to store and transport gasoline.Specific containersEmpty bottles
    • Crayons are now functional tools for marking maps and writing notes.CosmeticWriting tool
    • Missing an attack, particularly while pushing, now consumes less endurance.StandardReduced

Nerfs2

  • Food and RecipesCertain foods like watermelon and onions now require slicing before they can be used in advanced recipes.Direct useMust slice
  • MultiplayerGunshots:Gunshots now attract zombies more effectively in multiplayer sessions.StandardIncreased

Other changes6

  • Zombies
    • Zombies targeting a player now have higher pathfinding priority, making them more persistent in chasing their target.Higher
    • Crawl Attack:Added specific sound effects for zombies crawling through fences and windows to attack.Added
    • Corpses now have a chance to be 'fake dead' or spawn poisonous maggots as they progress through rot stages.Fake Dead
  • VehiclesExiting:Players can no longer exit or sleep in a moving car; the vehicle now automatically brakes when the driver exits.MovingStopped
  • MultiplayerMap Visibility:Added MapRemotePlayerVisibility server option to control how and when other players appear on the in-game map.Added
  • LouisvilleThe Louisville map has been split into nine separate items for better organization and loot distribution.1 map9 maps

subjects affected (6)

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How did this patch land?
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official notes
Project Zomboid · Jul 7, 2022
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Patch history

see all 28

  1. 42.16.2 UNSTABLE Hotfix ReleasedApr 8, 2026 · 3mo

    Hotfix 42.16.2 focuses on improving gamepad controls, specifically fixing UI interactions, vehicle behavior, and aiming conflicts.

    +6
  2. 42.16.1 UNSTABLE Hotfix ReleasedApr 2, 2026 · 3mo

    A hotfix addressing server browser privacy, multiplayer connectivity crashes, and character creation exploits.

    1
  3. 42.15.2 UNSTABLE HOTFIX ReleasedMar 11, 2026 · 4mo

    Hotfix 42.15.2 addresses critical loading issues with usernames and fixes animal rope behavior.

    +1
  4. 42.15.1 UNSTABLE HOTFIX ReleasedMar 10, 2026 · 4mo

    Hotfix 42.15.1 addresses a critical game loading issue related to usernames.

  5. 42.14.1 BETA HOTFIX ReleasedFeb 18, 2026 · 5mo

    Hotfix 42.14.1 addresses various single-player and multiplayer bugs, including vehicle-zombie attraction and item interaction issues.

    +2
  6. 42.13.2 UNSTABLE HOTFIX ReleasedJan 19, 2026 · 6mo

    Hotfix 42.13.2 focuses on multiplayer stability, animal behavior fixes, and various quality-of-life corrections for building and crafting.

    +9
  7. 42.13.1 BETA HOTFIX ReleasedDec 18, 2025 · 7mo

    A comprehensive hotfix for the 42.13.1 Beta focusing on multiplayer stability, animal behavior, skill progression, and various critical bug fixes.

    +44
  8. Build 42.12.2 UNSTABLE Hotfix ReleasedOct 20, 2025 · 9mo

    Build 42.12.2 UNSTABLE Hotfix focusing on critical bug fixes for combat, stability, and security.

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