General
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorinteraction
Shift-clicking objects in adjacent cells now triggers a melee attack or shot instead of treating the object as cover.
- ▲✨Newmovement
Players can now move through hazardous cells (fire/acid) by holding Left Control.
- ▲🔁Reworkarmor durabilitydamage before resistance→final damage
Armor durability now decreases based on final damage rather than raw damage before resistance, increasing armor longevity.
- ≈✂️RemovedFuel recipeUnlockable→Removed
Fuel has been removed from the list of unlockable recipes in chips.
Fuel is no longer available as an unlockable recipe in chips.
- ▲📊NumericWater puddle size3→5
Increased the size of water puddles from 3 to 5, allowing them to cover acid on the floor.
Larger puddles provide better coverage, including over acid.
- ≈🐛Bug fixTutorial bugs
Fixed numerous bugs in the tutorial mission that were preventing mission completion.
Fixed progression blockers.
- ≈🐛Bug fixCapture station counting
Fixed the counting of the destruction of friendly mobs in capture station missions.
Corrected friendly mob destruction tracking.
- ≈🎯BehaviorDefense mission AI
Fixed enemy behavior in defense missions where they would stop pursuing the player.
Enemies now maintain pursuit of the player.
- ≈🐛Bug fixVictory conditions
Fixed a bug where victory conditions were reset after a game crash and resume from the main menu.
Fixed reset after crash recovery.
- ≈🐛Bug fixWar fog display
Fixed the display of enemy body parts in the war fog when using the auto-map or loading the game.
Corrected visibility of body parts.
- ≈🐛Bug fixMeat stack size
Fixed a bug where a meat stack became a single size after contact with fire.
Fixed fire interaction bug.
- ≈🐛Bug fixChemical burn type
Fixed an error in the type of wound assigned for chemical burns.
Corrected wound classification.
- ≈🐛Bug fixcamera behavior
Fixed an issue where the camera would enter darkness if the cursor was at the screen edge during loading; added a movement delay after loading.
- ▲🛠QoLoff-screen indicator—→Added Name
The arrow indicating the character's off-screen position now displays the mercenary's name for better clarity.
- ≈🐛Bug fixelevator collision
Fixed a bug allowing characters to enter elevators by walking through the walls.
- ≈🐛Bug fixelevator exit
Fixed an issue where characters appeared in the wrong location when exiting elevators in previously visited areas.
- ≈🐛Bug fixJane's messages
Fixed a bug where Jane's post-mission message would not appear if the mission ended immediately after game loading.