Beta 0.9.7 introduces a significant AI update, 66 new implants, expanded random events, and various quality-of-life improvements to UI and sorting.
- General FixesEmergency Case
Fixed Emergency Case not providing items and disappearing upon opening.
- General FixesDamage Prediction
Damage prediction now correctly accounts for range changes granted by perks.
- General FixesKrav MagaNo XP→Gains XP
Fixed the Krav Maga perk not gaining experience.
- General FixesDischarge ChamberAffects Player→Affects Enemies
Fixed the Discharge Chamber incorrectly affecting the player.
- NPCsdoor opening
Fixed an issue where NPCs were opening doors without playing the corresponding animations.
- +2 more
- UI & UXinventory sorting—→Updated
Improved tab filters and sorting; weapons are now split into melee and ranged, and augments are separated from weapons.
- UI & UXNPC HUDFixed→3 Settings
NPC HP and AP HUD now has three visibility modes: off, always on, and hover.
- UI & UXCombat LogFixed→Expandable
Combat Log can now be played expanded when using Keyboard + Mouse controls.
- NPCsattacks per turn—→Limited
NPCs now have a limit on the number of attacks they can perform per turn.
- NPCsbehavior states—→Added
New behavior states added to NPC AI for more complex interactions.
- +3 more
