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GeneralSystem · UI · Stability · Technical
3 patcheslast touched 1mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Jun 11, 2026Jul 2, 2026Jun 11, 2026 — New Update: Desyncs Fixed + Minor Balance Tweaks +0 / -0 (cum 0)Jun 16, 2026 — New Update: Hot Fix +0 / -0 (cum 0)Jul 2, 2026 — New Update: Hot Fix + UI Scaling +0 / -0 (cum 0)
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Patch history

    • 🛠QoLUI Scaling

      Improved in-game UI scaling so that the interface now properly adjusts based on the user's resolution.

    • 🐛Bug fixStability

      Fixed a crash related to particle issues, improving overall game stability.

    • 🐛Bug fixStability

      Fixed a crash that occurred in campaign mode when the production menu opened automatically.

  1. Jun 16, 2026·New Update: Hot Fix
    • 🎯Behaviorsave/replay compatibility

      Current version is incompatible with previous saves and replays; a 'compat-4' beta branch has been provided to access old data.

    • 🐛Bug fixstability

      Fixed a crash that occurred when a building with pending production was destroyed.

    • 🐛Bug fixstability

      Fixed a crash triggered by scripts attempting to display the RUSE menu when no HQ was present.

    • 🐛Bug fixdesyncs

      Multiplayer desync issues have been resolved for improved stability.

      bugfix

    • 🐛Bug fixstability

      Fixed various in-game crashes.

      bugfix

    • 🐛Bug fixlogin screen

      Implemented a fix for players blocked by a non-functional login screen in the legacy version.

      bugfix

General balance history — R.U.S.E.™ · PatchDiff