This update resolves multiplayer desyncs and crashes while introducing targeted balance adjustments to unit costs, health, and production times across all factions.
▲Buffs7
- USAT95:T95 cost reduced, making it more economical to deploy.55→50 gold
- France
- LEGIONNAIRES:Legionnaires health increased to improve survivability relative to cost.500→600 HP
- LEGIONNAIRES:Legionnaires morale threshold increased, making them harder to break.300→400
- ARL 44:ARL 44 cost reduced.45→40 gold
- UK
- CHURCHILL:Churchill cost reduced.40→35 gold
- COVENTRY MK2:Coventry MK2 cost reduced.30→25 gold
- AC MK1:AC MK1 cost reduced.30→25 gold
▼Nerfs10
- USA
- WILLYS:Willys cost increased.5→10 gold
- PERSHING:Pershing cost increased.40→45 gold
- SUPER PERSHING:Super Pershing cost increased.40→45 gold
- FranceB1 BIS:B1 BIS takes longer to produce.10→15 s
- Japan
- HA-TO:Ha-To cost increased.40→45 gold
- O-I:O-I cost increased.55→60 gold
- Light rocket:O-I light rocket reload time doubled, reducing burst potential.10s→20s s
- ZERO:Zero cost increased.20→25 gold
- CHI-RI:Chi-Ri production time increased.10→15 s
- HO-RI:Ho-Ri cost increased.35→40 gold
✚Bug fixes3
- General
- Multiplayer desync issues have been resolved for improved stability.
- Fixed various in-game crashes.
- Implemented a fix for players blocked by a non-functional login screen in the legacy version.
subjects affected (5)
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Patch history
Recently Updated
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