Animals
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLpen calculations
Added caching to pen-related calculations to fix performance spikes when managing many animals.
quality
- ≈🎯BehaviorBonsai auto-harvestEnabled→Disabled
Bonsai trees are no longer automatically harvested upon reaching maximum growth.
behavior
- ≈🐛Bug fixrooster fertilization
Fixed a bug where sterilized roosters could still fertilize eggs.
bugfix
- ≈📊Numericbody size—→Adjusted
Adjusted body sizes for donkeys and caribou to ensure logical scaling (donkeys are no longer larger than yaks).
Donkey no longer bigger than yak
- ≈🐛Bug fixnaming
Fixed a bug where animals joining the colony randomly were given names despite having no bond with a colonist.
bugfix
- ≈🐛Bug fixslaughtering
Removed a harmless error message that appeared when slaughtering a cobra.
bugfix
- ▲📊NumericMin Comfortable Temperature—→Decreased
Yaks, donkeys, and goats can now withstand lower temperatures before becoming uncomfortable.
- ≈📝TextObediencelabelObedience→Guard
The 'Obedience' trainable is now called 'Guard' to better reflect its actual function.
Renamed for clarity.
- ≈📝TextReleaselabelRelease→Attack
The 'Release' trainable is now called 'Attack' to better reflect its actual function.
Renamed for clarity.
- ▼✂️RemovedtrainabilityGuard/Attack→Removed
Removed Guard and Attack trainability from several animals to create clearer distinctions between combat, utility, and economic animals.
Removed from specific animals to define roles.