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Animals

GeneralLivestock · Performance · Animals · Wildlife · Temperature · Training · Combat · Utility
5 patcheslast touched 60mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
-10Feb 19, 2020Jul 22, 2021Feb 19, 2020 — Minor update #2 to 1.1 unstable +0 / -1 (cum -1)Feb 29, 2020 — Update 1.1.2559 released +1 / -0 (cum 0)Mar 1, 2020 — Update 1.1.2560 released +0 / -0 (cum 0)Mar 8, 2020 — Update 1.1.2567 released +0 / -0 (cum 0)Jul 22, 2021 — Update 1.3.3068 in testing on unstable branch +0 / -0 (cum 0)
Zoom into one ability:3 abilities tracked
Filter by change type:6 types in this subject

Patch history

    • 🛠QoLpen calculations

      Added caching to pen-related calculations to fix performance spikes when managing many animals.

      quality

    • 🎯BehaviorBonsai auto-harvestEnabledDisabled

      Bonsai trees are no longer automatically harvested upon reaching maximum growth.

      behavior

    • 🐛Bug fixrooster fertilization

      Fixed a bug where sterilized roosters could still fertilize eggs.

      bugfix

    • 📊Numericbody sizeAdjusted

      Adjusted body sizes for donkeys and caribou to ensure logical scaling (donkeys are no longer larger than yaks).

      Donkey no longer bigger than yak

    • 🐛Bug fixnaming

      Fixed a bug where animals joining the colony randomly were given names despite having no bond with a colonist.

      bugfix

    • 🐛Bug fixslaughtering

      Removed a harmless error message that appeared when slaughtering a cobra.

      bugfix

  1. Feb 29, 2020·Update 1.1.2559 released+1
    • 📊NumericMin Comfortable TemperatureDecreased

      Yaks, donkeys, and goats can now withstand lower temperatures before becoming uncomfortable.

    • 📝TextObediencelabelObedienceGuard

      The 'Obedience' trainable is now called 'Guard' to better reflect its actual function.

      Renamed for clarity.

    • 📝TextReleaselabelReleaseAttack

      The 'Release' trainable is now called 'Attack' to better reflect its actual function.

      Renamed for clarity.

    • ✂️RemovedtrainabilityGuard/AttackRemoved

      Removed Guard and Attack trainability from several animals to create clearer distinctions between combat, utility, and economic animals.

      Removed from specific animals to define roles.