PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Feb 19, 2020 · 79mo ago

Minor update #2 to 1.1 unstable

AI summary1mo

Minor update to 1.1 unstable focusing on modding stability, animal training clarity, and weapon logic.

Nerfs1

  • AnimalsRemoved Guard and Attack trainability from several animals to create clearer distinctions between combat, utility, and economic animals.Guard/AttackRemoved

Bug fixes2

  • Modding System
    • Fixed the mod sorting tool which was incorrectly using packageIds with postfixes.
    • Fixed an issue causing errors when a mod defined patches but contained no defs.

Other changes5

  • Medieval WeaponsMedieval weapons can no longer be biocoded, as this feature was logically inconsistent with the technology level.PossibleRemoved
  • Animals
    • Obedience:The 'Obedience' trainable is now called 'Guard' to better reflect its actual function.ObedienceGuard
    • Release:The 'Release' trainable is now called 'Attack' to better reflect its actual function.ReleaseAttack
  • Modding System
    • Improved auto-generation of packageIds for old mods to be more meaningful and avoid collisions using hashed data.
    • Removed warnings for duplicate mods when only one of the duplicates is active.ActiveRemoved

subjects affected (3)

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How did this patch land?
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official notes
RimWorld · Feb 19, 2020

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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