Update 1.1.2559 focuses on quest shuttle spawning, UI sensitivity improvements, animal temperature adjustments, and several critical bug fixes regarding quest helpers and item categorization.
▲Buffs9
- General
- Quest Shuttles:Quest shuttles will now avoid spawning near fires, hostile entities, and map edges to prevent immediate disasters.
- World Camera:Map mouse drag sensitivity is now configurable via Prefs, and middle button scrolling has been improved.→Configurable
- Tribute Collector:Items that the Tribute Collector is unwilling to trade are now hidden from the trade screen for better clarity.
- Mitigated a bug where save files lacking rules caused designators to break.
- Bandit Camp:Fixed an issue where leaving a bandit camp mid-fight rendered the quest incompletable.
- ApparelScoreRaw:Fixed missing 'pawn != null' checks in ApparelScoreRaw to prevent crashes.
- AnimalsYaks, donkeys, and goats can now withstand lower temperatures before becoming uncomfortable.→Decreased
- BurdenIncreased the range of Burden from 25 to 30.25→30
- Quest HelperFixed a bug where the quest helper's faction would hate the player if the helper was hurt by a mech turret explosion caused by the player.
▼Nerfs3
- Mech ClusterIncreased the minimum points for mech cluster incidents, making them potentially more challenging.300→500 points
- Burden
- Increased the entropy cost of stunning from 10 to 12.10→12
- Decreased the stun range from 25 to 20.25→20
✚Bug fixes2
- Mechanoids
- InfoCard:Fixed an issue where unrelated stats were appearing on the mechanoid InfoCard.
- Compact Weaponry:Fixed a bug where compact weaponry acted as replacement parts.Replacement Parts→Removed
◆Other changes2
- GeneralHarvest Decrees:Harvest decrees now analyze the temperature of the next 15 days to determine if crops can grow.→15 days days
- CraftingArt Bench:Harps and harpsichords are no longer crafted at the Art Bench; they have been moved to crafting spots and smithies to align with the crafting skill.Available→Removed
subjects affected (7)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
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