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Slaves

GeneralIdeology · Management · Combat · Colony Management · Social
4 patcheslast touched 59mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Jul 26, 2021Aug 10, 2021Jul 26, 2021 — Update 1.3.3072 adds various improvements and fixes +2 / -0 (cum +2)Jul 28, 2021 — Update 1.3.3074 brings various fixes and improvements +3 / -1 (cum +4)Aug 3, 2021 — Update 1.3.3080 adds classic and preset ideoligion setup +1 / -1 (cum +4)Aug 10, 2021 — Update 1.3.3087 adds tree replanting +1 / -1 (cum +4)
Zoom into one ability:3 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 📊Numericsocial fight chance100%50%

      Lowered the chance of slaves engaging in social fights by 50%.

      improvement

    • 🐛Bug fixrebellion behaviorHaulingRemoved

      Fixed an issue where slaves would opportunistically haul items during a rebellion while grouping up.

      bugfix

    • 🎯BehaviorRebellionequipment dropShield Belt

      Rebelling slaves now drop their shield belt if they possess a ranged weapon.

      Loss of protection

    • 🐛Bug fixRebellionweapon pickup

      Fixed a bug where drafted slaves who rebelled would not opportunistically pick up weapons.

      Bugfix

    • 🎯Behaviorsocial behavior

      Slaves no longer slight or insult non-slaves, and will not start social fights if insulted.

      behavior

    • 🎯BehaviorsuppressionIncreased

      Melee attacking a slave now increases their suppression, providing a tool for crowd control.

      combat

    • 🔁Reworkrebellion chanceLinearInverse to count

      Rebellion chance now scales inversely with the number of slaves on the map, preventing aggressive scaling in large colonies.

      mechanic

    • 📊Numericrebellion MTB50 days45 days days

      Base mean time between (MTB) slave rebellions reduced from 50 to 45 days.

      mechanic

    • 🎯Behaviorrebellion triggerAll weaponsSelective

      Certain weapons (wood, emp, smoke) no longer increase the chance of a slave rebellion.

      mechanic

    • 📊Numericrebellion chanceLower

      Slave rebellion chances have been tuned lower, reducing the frequency of sudden uprisings.

      Tuned lower and reduced factor effects.

    • 📊NumericWeapon Detectionnoticing distance106.9 tiles

      Slaves are now less likely to notice weapons from a distance, reducing the trigger for rebellion.

      Reduced distance for noticing weapons.