Update 1.3.3072 introduces ideoligion conversion buffs for small groups, slave rebellion tuning, Gauranlen tree improvements, and various bug fixes regarding love clusters and ritual UI.
▲Buffs9
- IdeoligionHaving 1 or 2 colonists of a player's original ideoligion now boosts conversion chances for that faith, making it easier to expand from a single person.→Increased
- Slaves
- Slave rebellion chances have been tuned lower, reducing the frequency of sudden uprisings.→Lower
- Weapon Detection:Slaves are now less likely to notice weapons from a distance, reducing the trigger for rebellion.10→6.9 tiles
- Gauranlen Tree
- Pod Sprouts:Gauranlen pod sprouts can now occur every 60 days even without tree connector pawns present.→60 days days
- Pod Sprouts:Pod sprouts can now occur in desert and extreme desert biomes, though they remain unavailable on ice sheets or sea ice.→Desert/Extreme Desert
- Gauranlen trees now slowly heal over time, increasing their survivability.→Slowly
- Love ClustersSlept Alone Thought:Fixed a bug where members of a love cluster with a single bed would incorrectly receive the 'slept alone' negative thought.Single Bed→Fixed
- General
- Auto-slaughter:Added a specific configuration option to control whether bonded animals are included in auto-slaughter.→Added
- Styling Station:Improved the styling station dialog and fixed a bug where women would constantly try to grow forbidden beards.→Improved
◆Other changes4
- Gauranlen TreePruning:Pawns connected to multiple trees now prioritize pruning the one with the greatest need for connection strength.→Highest Diff
- Love ClustersBedroom Requirement:Bed room owners are now calculated by love clusters rather than pairs, fixing issues where Royal titles disliked love clusters.Relationship Pair→Love Cluster
- General
- Burka:The Burka now correctly covers the neck and shoulders of the pawn.→Neck/Shoulders
- Hair:Added a darker black hair color option and moved hard-coded hair colors to ColorDefs for better moddability.→Darker Black
subjects affected (5)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
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