Update 1.3.3087 introduces tree replanting, dryad healing commands, and various quality-of-life improvements for the Archonexus questline and Ideology systems.
▲Buffs9
- TreesTrees can now be extracted as items and replanted elsewhere, though they will die after 7 days if not replanted.→Added
- DryadsHealing Pod:Added a command for dryads to return to a healing pod for three days to heal wounds.→Added
- Archonexus
- Players now retain research up to the classic start upon establishing a new Archonexus settlement.→Retained
- Incident grace periods are now reset when starting a new Archonexus settlement for a smoother start.Standard→Reset
- Colonists now receive an initial optimism thought after resettling in the Archonexus quest line.→Added
- SlavesLowered the chance of slaves engaging in social fights by 50%.100%→50% %
- Food & Cooking
- Vegetarian meals:Vegetarian meals now allow animal products (like eggs/milk) as ingredients.Plants only→Animal products allowed
- Survival meals:Starting survival meals now include veggie ingredients for non-carnivore colonies.None (for non-carnivores)→Veggie ingredients
- GeneralPlayers can now perform drafted tending on downed hostile or neutral pawns.→Drafted tending
▼Nerfs2
✚Bug fixes3
- TreesFixed an issue where minified trees left behind on caravans did not count as died.
- DryadsFixed an issue where dryads were incorrectly listed in the bed assignment dialog.
- Food & CookingNutrient paste:Fixed nutrient paste not producing 'ate meat' or 'ate non-meat' thoughts.None→Ate meat/non-meat
◆Other changes4
- Dryads
- Dryads now rest near their connected tree instead of using beds or sleeping spots.beds/sleeping spots→connected tree
- Removed allowed area assignment UI for dryads as they ignore these areas.Visible→Removed
- ArchonexusBiosculpter timers are now reset after Archonexus resettlement.→Reset
- GeneralAdded and improved warnings when caravan food does not suit a caravaneer's diet.→Improved
subjects affected (6)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
Recently Updated
6

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