PatchDiff
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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Mar 5, 2015 · 138mo ago

Devblog 50

AI summary1mo

Major terrain overhaul introducing procedural roads, bridges, and rivers, alongside critical networking fixes and the introduction of Reinforced building grade.

Images © Rust via Steam

Buffs6

  • Map
    • Bridges have been added to the procedural map to better connect landmarks.Added
    • Procedural rivers are now implemented, creating more unique landscapes and allowing for higher terrain elevation.Added
  • Reinforced GradeIntroduced Reinforced building grade as a top-tier material combining the best properties of wood, stone, and metal.Added
  • General
    • Fixed a lerp bug that caused player movements to lag significantly behind their actual position.secondsmilliseconds ms
    • Fixed a bug where radiation pills were not functioning correctly.BrokenWorking
  • WolfAdded damage indicators to make it more obvious when a player is being attacked by a wolf.Added

Nerfs1

  • GeneralImplemented a fix for the gamma exploit by drawing very dark areas as pure black.Clipped

Bug fixes3

  • General
    • Fixed a critical networking bug that caused players to be kicked when packets exceeded MTU size.
    • Resolved a bug where players who were kicked could not rejoin because the server still considered them connected.
    • Corrected the number of slots available on campfires.

Other changes7

  • Map
    • Procedural roads now follow more logical paths and avoid nonsensical crossings.Improved
    • The number of mountain lines has been significantly increased.Increased
    • Biome generation now considers both latitude and altitude, leading to greater variety and detail.Reworked
    • A new warehouse landmark has been added to the map.Added
  • Audio
    • General volume tweaks and migration to a new sound system for better playback control.
    • Implemented sound filtering based on distance to improve immersion for distant combat sounds.Added
    • Added splashing sounds and audio muffling when the player is underwater.Added

subjects affected (5)

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How did this patch land?
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official notes
Rust · Mar 5, 2015

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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