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Audio

GeneralSound · Immersion · SFX · Audio
6 patcheslast touched 109mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Mar 5, 2015Jul 20, 2017Mar 5, 2015 — Devblog 50 +0 / -0 (cum 0)Oct 1, 2015 — Devblog 80 +0 / -0 (cum 0)Oct 16, 2015 — Update! +0 / -0 (cum 0)May 26, 2016 — Devblog 112 +0 / -0 (cum 0)Jun 15, 2017 — Devblog 164 +0 / -0 (cum 0)Jul 20, 2017 — Devblog 169 +0 / -0 (cum 0)
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Patch history

  1. Jul 20, 2017·Devblog 169
    • Newmusic systemAdded

      Implemented a new music system to handle game audio more dynamically.

      New music system

    • Newsongs3

      Added three new music tracks to the game's soundtrack.

      Three new songs

    • 🐛Bug fixFootstepsore node soundsilentaudible

      Walking on ore nodes now correctly plays footstep sounds, improving spatial awareness.

      Footsteps on ore nodes no longer silent

    • 🛠QoLFootstepsincline sound reliability

      Improved the reliability of footstep audio when traversing steep terrain.

      Footsteps on steep inclines play more reliably

    • 🛠QoLFootstepswalk/run transition logic

      Refined the logic for switching between walking and running audio for smoother transitions.

      Better logic to switch between walking and running footsteps

    • 🛠QoLaudio mix

      General adjustments to the audio mix for better overall sound balance.

      Misc audio mix tweaks

  2. Jun 15, 2017·Devblog 164
    • 🎨VisualDropbox/MailboxsoundNew

      New sound effects added for the dropbox and mailbox.

      Polish

    • 🐛Bug fixAirdropflight sound

      Fixed the import settings for the airdrop flight sound.

      Bugfix

  3. May 26, 2016·Devblog 112
    • Newphysics soundsAdded

      Items in the world now have physics-based sounds, increasing immersion.

      Added physics sounds for in world items

    • Newinventory soundsAdded

      Added more variety to the sounds played when picking up or dropping items from the inventory.

      Added more inventory item pickup/drop sounds

    • Newcutting soundsAdded

      Updated audio for cutting fish and meat for better tactile feedback.

      New fish/meat cutting sounds

  4. Oct 16, 2015·Update!
    • NewBulletsricochet soundsAdded

      Added audio feedback for bullets ricocheting off surfaces.

      Added bullet ricochet sounds.

    • NewMeleeimpact soundsAdded

      Improved immersion with specific impact sounds for cloth and grass when using melee weapons.

      New melee cloth and grass impact sounds.

    • NewConstructionsoundsoldnew

      Updated audio for building and upgrading structures.

      New construction and building upgrade sounds.

    • NewSurvey Chargesoundsoldnew

      Added new sound effects for survey charges.

      New survey charge sounds.

  5. Oct 1, 2015·Devblog 80
    • 🔁Reworkvolume scaleHuman-centric

      Updated sound volume scaling to more closely match human hearing.

      audio

    • Newsilenced gunshotsAdded

      Implemented the first pass of silenced gunshot sounds.

      audio

    • 📊Numericrocket flight audioIncreased Range

      Rocket flight is now audible from a greater distance.

      audio

  6. Mar 5, 2015·Devblog 50
    • 🛠QoLvolume

      General volume tweaks and migration to a new sound system for better playback control.

      Tweaked volume levels and moved to new sound system.

    • 🎨Visualdistance filteringAdded

      Implemented sound filtering based on distance to improve immersion for distant combat sounds.

      Distant gunshots and explosions now sound different.

    • Newunderwater audioAdded

      Added splashing sounds and audio muffling when the player is underwater.

      Added splashing sounds and muffled audio when underwater.