Devblog 112 introduces audio improvements, projectile system refinements, and various bug fixes for water catchers and performance.
Images © Rust via Steam
▼Nerfs2
- Water Catcher
- Water catchers can now be destroyed by explosions, removing a previous invulnerability bug.0→Normal
- Corrected melee damage values so water catchers are no longer unnaturally durable against melee attacks.Low→Normal
✚Bug fixes2
- Water CatcherOptimized water catcher rendering using the load balanced LOD system for better performance.→Load Balanced
- GeneralResolved a significant entity leak at the map center that was causing server/client performance drops.Laggy→Fixed
◆Other changes9
- Audio
- Items in the world now have physics-based sounds, increasing immersion.→Added
- Added more variety to the sounds played when picking up or dropping items from the inventory.→Added
- Updated audio for cutting fish and meat for better tactile feedback.→Added
- Projectiles
- Projectiles now have line-of-sight protection, preventing unrealistic hits through thin geometry.→Added
- Introduced a server convar to manage the maximum allowed client desync for projectiles.→Added
- Improved server-side logging for ignored projectiles to help diagnose networking issues.→Added
- General
- Resources can now spawn within the Tool Cupboard's protection radius, preventing 'dead zones' around bases.Blocked→Allowed
- Admins can now toggle object visibility via a new F1 tools tab for easier map management.→Added
- Added water caustics for improved underwater visual quality.→Added
subjects affected (4)
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Patch history
- PREMIUM SERVERSMar 13, 2025 · 16mo
Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.
+1→ - 11 YEARS STRONGJan 2, 2025 · 18mo
A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.
+5→ - Excavator UpdateAug 1, 2019 · 84mo
Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.
+5−1→ - July UpdateJul 4, 2019 · 85mo
July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.
+4→ - Chippy ArcadeJun 21, 2019 · 86mo
Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.
+6→ - Giddy Up!Jun 6, 2019 · 86mo
Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.
+5−2→ - The Smol UpdateMay 2, 2019 · 87mo
A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.
+10→ - Happy EasterApr 19, 2019 · 88mo
Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.
+3→
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