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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
May 26, 2016 · 123mo ago

Devblog 112

AI summary1mo

Devblog 112 introduces audio improvements, projectile system refinements, and various bug fixes for water catchers and performance.

Images © Rust via Steam

Nerfs2

  • Water Catcher
    • Water catchers can now be destroyed by explosions, removing a previous invulnerability bug.0Normal
    • Corrected melee damage values so water catchers are no longer unnaturally durable against melee attacks.LowNormal

Bug fixes2

  • Water CatcherOptimized water catcher rendering using the load balanced LOD system for better performance.Load Balanced
  • GeneralResolved a significant entity leak at the map center that was causing server/client performance drops.LaggyFixed

Other changes9

  • Audio
    • Items in the world now have physics-based sounds, increasing immersion.Added
    • Added more variety to the sounds played when picking up or dropping items from the inventory.Added
    • Updated audio for cutting fish and meat for better tactile feedback.Added
  • Projectiles
    • Projectiles now have line-of-sight protection, preventing unrealistic hits through thin geometry.Added
    • Introduced a server convar to manage the maximum allowed client desync for projectiles.Added
    • Improved server-side logging for ignored projectiles to help diagnose networking issues.Added
  • General
    • Resources can now spawn within the Tool Cupboard's protection radius, preventing 'dead zones' around bases.BlockedAllowed
    • Admins can now toggle object visibility via a new F1 tools tab for easier map management.Added
    • Added water caustics for improved underwater visual quality.Added

subjects affected (4)

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How did this patch land?
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official notes
Rust · May 26, 2016

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

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  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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