PatchDiff
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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Jun 29, 2017 · 110mo ago

Devblog 166

AI summary1mo

Major overhaul to resource node drops, item despawn logic, and general quality-of-life improvements for looting and combat physics.

Images © Rust via Steam

Buffs8

  • Resource NodesResource nodes now provide a finishing bonus of approximately 20% of their total yield upon depletion.0%20% %
  • Dropped Items
    • Doubled the base despawn time for dropped items, reducing the risk of losing loot.1x2x
    • Increased despawn time multipliers for rare items to ensure they are easier to recover.lowerhigher
    • Debris and ragdolls no longer prevent players from picking up items located behind them.blocked by debrisunblocked
  • HammerHolding down the Left Mouse Button with the hammer now hits continuously, removing the need for spam clicking.single clickcontinuous
  • General
    • Removed the requirement to press a belt hotkey twice to consume an item.double presssingle press
    • Reduced the cost of the Mining Quarry.higher costlower cost
    • Fixed a rare false positive issue with server-side weapon cooldown verification.false positivesfixed

Nerfs3

  • Dropped Items
    • Seeds now despawn much faster to reduce ground clutter.standardfaster
    • Burned meat now despawns much faster to reduce ground clutter.standardfaster
  • Storage ContainersPlayers can no longer put items into loot containers.alloweddisallowed

Bug fixes1

  • GrenadesFixed the rotation of grenade explosions.buggedfixed

Other changes8

  • Resource Nodes
    • Resource nodes now only drop ores specific to their type instead of a mix, making farming more predictable.mixed orestype-specific
    • Added new state change effects and sounds when ore stages change.Added
  • Dropped ItemsDropped items now have more friction, preventing them from sliding unnaturally.lowhigh
  • Grenades
    • Tweaked grenade physics to reduce sliding and bounciness for more predictable throws.bouncy/slidingstable
    • Tweaked grenade mass and throw velocity to improve handling.oldnew
    • Added new explosion effects across the board for better visual feedback.oldnew
  • Storage ContainersStorage containers now drop their contents inside an item pouch when destroyed, rather than scattering them.drop itemsdrop pouch
  • GeneralAdded 'corpsedespawn' convar to control when corpses despawn and turn into backpacks.noneAdded

subjects affected (6)

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How did this patch land?
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official notes
Rust · Jun 29, 2017

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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